Kingdom Come: Deliverance

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Cyraxan

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cyraxan

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About this mod

Autohotkey scripts for automatic perfect blocking (riposting if you like) and perform combos

Permissions and credits
INSTALLATION:
unpack Autoparry folder into your KingdomCome\Mods folder
run KCDauto.ahk as Administrator 
you should have AutoHotkey installed
Un-map middle mouse button in key settings

Update for version 2.0
I managed to upgrade my PC recently and enjoy the play once more now on 4K 40' 40+ fps mode. The Game truly beautiful and shiny.
Nor this script is really helpful or changed gameplay.  I re-writed it mostly for myself remembrances of programming in university 20 years ago. Take it as it is. About 650 code lines :)
Scripts tested at 4K and FullHD resolutions, other may work too.
Now both autoparry and combos combined in one script, clinch and block working automatedly once as Henry is in combat state (crossed swords at top). Combos is semi-automated, script detecting current weapon stance and trying to execute according combo. Blocking, clinching and strike miss now detecting during combo sequence and break the combo if occurrence.
Blunt strike, most useful and available for all weapons combo working as usual from thrusting strike (lunge opening). If strike is landed successfully script will follow the sequence with Left Arm to Right Leg strikes. If you need to spam punctures, a most useful and deadly move in any mass-fight TBH, just spam right mouse button. Each mouse press breaks combo and just execute right mouse click.
Other combos for swordplay and starts from middle mouse button. Unmap it in key settings.
Of course you should learn blocking, ripostes and weapon combos from Bernard first.

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Why do I did this? Because I didn't like the fencing game in shape that Warhorse released it.
Almost from the beginning of game the ultimate kill tactic is "right click them all to death", which not fun for me at all. Full plate armored guys could be killed by a few  punctures or sword swings, which is absurd.
I wanted all that "parry, combos, ripostes and thick fencing opponents"
I recommend to play with URO mod with additional  strengthen armor stats. ATM for char with 15+ overall stats I recommend to use x2 slash/thrust and x1.5 blunt armor stats, test vary and choose your prefer.
What would I like to do more and where's community help would be great:
1. I like to remake riposte mechanic so what you  need to press Q for perfect block with your weapon in same direction with opponent weapon swing.
2. I want to add in fencing game a real "vulnerable points' mechanic, so you will need to hit with mouse pointer at the swing moment in small moving (overlay?) areas. It will simulate the hit by an rusty dull sword into a small not armored hole on full plated foe (eye visor or hole in armor for example).

Different armor tables you can download from this mod (best regards to author)
https://www.nexusmods.com/kingdomcomedeliverance/mods/118

Scripts now can automatic detect game window size, tested  from 1024*768 to FullHD.
Edit MaxSpecialPerfectBlockSlotModifier in rpg_param.xml if you don't like to auto-riposte

Hotkey for combos (you can edit it what you like). Script can't detect combo fail atm, so keep it in mind and time manually. key 3 and r are used for combos, which require more swings,  see in game.
r::
Center -> LeftHand -> Right Leg
v::
Head -> Right Hand-> Left Leg 
3::
Left Leg -> Right Hand
4::
Left Hand -> Right Hand -> Left Leg -> Right Hand
5::
Head -> Left Hand -> Right Leg -> Left Hand

Don't forget to lock target with Tab to perform combos, especially if you use "a more free look" by edit user.cfg