Wow, been a long time everyone! Firstly, massive apologies for effectively abandoning this mod. Over the past 6+ months I've been buried under an avalanche of work and have had a lot happen in my life. As such I've genuinely not touched this game since June. But fear not, I will be returning to the KC:D modding scene soon. My plan is to relaunch this mod under a different title, taking into consideration all of your critical feedback, and improve upon it greatly. With the advent of new DLC and (hopefully) some ACTUAL modding tools being released by Warhorse in the future I'm hoping this is will be possible.
Unfortunately, in the meantime, I will not be updating this mod. Thank you for your kind comments and feedback and I hope you enjoyed this mod at some point. I understand some people still use this, or use it as a point of reference for their own mods. For this reason, I'll be leaving all the files intact. When I do eventually release a follow-up mod, I will post a link here.
No worries! I really look forward to your re-work at some point in the future! Meanwhile, reclusiveknight seems to be on the case and is doing his best to keep this worthy mod in play. Hope RL is slowing down and easing up. PS...if you are feeling utterly ambitious and would ever consider adding a camping mod to this game that would be AWESOME! I mean, the boy would know how to make a damn camp, campfire, cook food and survive overnight at the very least. But we keep getting forced to find huts or towns for any kind of sleep option. I really have no idea why the devs didn't put that in under their hunting requirements but that's just me. @-@
If you're still there somewhere please, please update this mod, this is one of the very few mods I consider must have in KCD and I can't use it now, and I'm sure I'm not alone in that...
I managed to get mine to work I think. I lost some textures on horses and people's arms until I removed soul_archetype.xml from the pak. the added unarmed damage and other tweaks seems to not function correctly. so I guess I will use it without the tweaks to base armors.
the next page of the posts has the answers, I looked there, but you can get the combat overhaul thingo with the same pictures and just use some of this mods values into that. it really doesn't take that long but the next page also will get it done, its literally a couple of files to change.
with thsi mod and this one only installed you get a removed mod message pop up when loading save, and the portrait of yourself is missing from the inventory menu. hardcore mods show up as @"perk name" and doesnt explain anything anymore.. id say mod is best avoided. shame no others worth using
Making npcs faster when a drunk can fight like a half trained martial artist is not realistic as somone who actualy is a martial artist the none knight characters allready are roo responcive for untrained idiots making them even more trained is unrealistic as hell
please can you just update this mod its very good to be used and i think its one of the most needed mods in kcd now
( it worked with me in 1.9.6 but perks like houndmaster - hardcore perks - henry display in inventory bugged but everything else seems to work fine with me )
Hello all KCD lovers.I had a little problem with this mod - when installing it, Henry's figure is not displayed in the menu and if I take off my clothes, I can't put them on again.What to do?
875 comments
Wow, been a long time everyone!
Firstly, massive apologies for effectively abandoning this mod. Over the past 6+ months I've been buried under an avalanche of work and have had a lot happen in my life. As such I've genuinely not touched this game since June. But fear not, I will be returning to the KC:D modding scene soon. My plan is to relaunch this mod under a different title, taking into consideration all of your critical feedback, and improve upon it greatly. With the advent of new DLC and (hopefully) some ACTUAL modding tools being released by Warhorse in the future I'm hoping this is will be possible.
Unfortunately, in the meantime, I will not be updating this mod. Thank you for your kind comments and feedback and I hope you enjoyed this mod at some point. I understand some people still use this, or use it as a point of reference for their own mods. For this reason, I'll be leaving all the files intact. When I do eventually release a follow-up mod, I will post a link here.
Thank you!
- Knox
I lost some textures on horses and people's arms until I removed soul_archetype.xml from the pak.
the added unarmed damage and other tweaks seems to not function correctly. so I guess I will use it without the tweaks to base armors.
( it worked with me in 1.9.6 but perks like houndmaster - hardcore perks - henry display in inventory bugged but everything else seems to work fine with me )
in rpg_param.xml it looks all the same basically to the vanilla install
This is supposed to be realistic?
Selling one as not smith would be shady as F.