Compatible with ONLY v1.8.1 and v1.8.2. Instantly unlock and open locked doors and stashes at your skill level, and attempt more difficult locks through the minigame. NEW: Previously opened stashes are now marked as "searched" and previously unlocked stashes can be opened with a single key press.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
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Changelogs
Version 1.9.6.0
Updated stash patch to game version 1.8.1
Version 1.9.5.9
Updated stash patch to game version 1.7.1/1.7.2
Version 1.9.5.8
Updated stash patch to game version 1.6.2
Version 1.9.5.7
Updated stash patch to game version 1.6
Updated stash script to game version 1.6
Version 1.9.5.6
Updated stash patch to game version 1.5
Updated door script to game version 1.5
Repackaged missing localization
Version 1.9.5.3
Fixed an issue where the Stash Patch was overriding sWH_AI_EntityCategory on certain stash entities, which inexplicably prevented some quest objectives from being completed. You will have to load a save prior to completing those objectives in order for those quests to advance properly.
Version 1.9.5.2
Updated for compatibility with game version 1.4.1
Version 1.9.5.1
Updated for compatibility with game version 1.4
Version 1.9.5
Fixed a vanilla bug where 240 stashes were not assigned smart objects, preventing these stashes from opening automatically. Thanks to Warhorse developer Moggabor for helping me locate the issue. Warhorse will fix the issue after game version v1.4.
Modified XP reward logic to reward XP immediately after successfully picking locks
Removed "hold to open" action from previously unlocked stashes
Version 1.9.4.3
Updated Russian and Spanish localization
Version 1.9.4.2
Added localization for Chinese, Italian, Polish, Russian, Spanish, and Turkish (text_ui_ingame.xml)
Version 1.9.4.1
Added localization for French and German (text_ui_ingame.xml)
Version 1.9.4
Stashes opened after installing v1.9.4 will display whether they have been searched
Added English localization for "searched" string (text_ui_ingame.xml)
Version 1.9.3.5
Temporarily disabled ability to break lockpicks
Improved pseudorandom number generator for lockpick break chance
When enabled, breaking a lockpick fails to unlock stash/door
Refactored script and added more documentation
Version 1.9.3.4
Added a Cheat version that disables the lockpick requirement, disables skill requirements, and prevents lockpicks from breaking
Attempted to fix an issue where the UI would not update after unlocking stashes that do not automatically open
Version 1.9.3.3
New: Removed the Crime.lua dependency, improving compatibility with overhaul mods
New: Restored the Lockpicking skill gain notification
Fixed all issues related to quests, including Miller Peshek's training chest and Dance with the Devil
Version 1.9.3.2
Removed the <supports> tag from the manifest so the mod will work with any game version (Steam and GOG)
Version 1.9.3.1
Due to a Nexus bug, v1.9.3 had to be reuploaded with a corrected manifest and a new version number.
Version 1.9.3
New: Fully compatible with Kingdom Come v1.3
New: Repackaged mod for the new Mods packaging system introduced in game version v1.3
Updated Crime.lua with changes introduced in game version v1.3
Version 1.9.2
New: ZIP archive now includes the PAK in a Data folder due to new automated packaging system
Fixed an issue preventing Stealth XP gain at max Lockpicking skill
Fixed an issue where Stealth XP would be rewarded at max Stealth skill
Version 1.9.1
Fixed: Removed previous fix for Kunesh's chest because the fix was unnecessary and interfered with doors
Version 1.9
New: Adjusted reward XP formula to match vanilla exactly (thanks to Warhorse developer "Bart")
New: Added Stealth XP reward derived from RPG.LockPickingStealthXP (like vanilla)
New: Picking a lock emits an inaudible pulse that alerts nearby NPCs (like vanilla)
New: Set minimum chance to keep lockpicks after picking a lock is 10% even at Skill Level 0
New: For customization: You can now enable/disable whether lockpicks are required, whether lockpicks break, whether skill is required, and whether stashes and doors automatically open by changing boolean variables in Crime.lua.
Fixed: Minigame forced for Kunesh's chest in Skalitz to prevent skipping lockpick objective
Fixed: Minigame forced for Dance with the Devil entities
Fixed: Skill XP is no longer rewarded after reaching RPG.SkillCap instead of 20 to account for mods
Fixed: Removed Lockpicking skill gain notification for consistency with other skills
Version 1.8
New: Lockpicks are now required.
New: Lockpicking skill now corresponds to % chance to break. (0 = 100%, 20 = 0%)
New: Breaking a lockpick emits an inaudible pulse that alerts nearby NPCs.
Fixed: Miller Peshek will no longer get stuck after asking him to teach you lockpicking.
Version 1.7
Fixed: Hard and Very Hard locks can no longer be opened with Lockpicking 7-9 (Easy)
Fixed: Very Hard locks can no longer be opened with Lockpicking 10-14 (Hard)
Optimization: Refactored scripts to reduce nesting and remove unused code
Version 1.6
New: Higher level locks can be picked using the minigame (requires Lockpicks)
Fixed: Lockpicking skill no longer increases at max skill level
Known Issue: Very Hard locks can be opened with Lockpicking 7-9
Version 1.5
Fixed: Easy locks can now be opened with Lockpicking 7-9
Version 1.4
New: UI label for Lock Level 6 changed to Very Easy
Fixed: Adjusted level requirements: 0-6: Very Easy; 7-9: Easy, Very Easy; 10-14: Hard, Easy, Very Easy; 15-20: Very Hard, Hard, Easy, Very Easy.
Known Issue: Easy locks cannot be unlocked
Version 1.3
New: Improved XP formula to align more closely with vanilla XP rewards (2.8 to 3.3 times more XP than v1.2)
New: Adjusted level requirements to align more closely with vanilla requirements
Fixed: Adjusted level requirements to allow picking the training chest with Lockpicking 0
Known Issue: Breaks some quests that involve lockpicking
Version 1.2
New: Localized "lock is too difficult" notification displays when you cannot pick a lock
With Lockpicking Overhaul, you can instantly unlock and open locked doors and stashes at your Lockpicking skill level, and attempt more difficult locks through the minigame.
Game Compatibility
Lockpicking Overhaul v1.9.6.0 is compatible with ONLY the following game versions:
Kingdom Come v1.8.1
Kingdom Come v1.8.2
Game Compatibility Disclaimer
Lockpicking Overhaul is verified compatible with ONLY the indicated game versions. If you use Lockpicking Overhaul with an incompatible version of the game, you may experience serious issues such as, at best, crashes on load and, at worst, save corruption.
Neither fireundubh nor Warhorse Studios are responsible for game issues that arise from use of this mod.
If you experience any of the aforementioned issues:
Do NOT report crashing or save corruption issues to Warhorse Studios.
Do NOT send corrupted save data to Warhorse Studios.
Update Lockpicking Overhaul, if an update is available, or uninstall the mod and wait for an update.
Whenever the game is updated, Lockpicking Overhaul will generally need to be updated, too. Specifically, the Stash Patch, which adds Lua support to more than 200 stashes, must be updated whenever level data is patched.
A compatibility advisory will be posted shortly after every game update. Please check the mod description at those times and update the mod immediately if a new mod version has been uploaded. If a new advisory has not been posted within 24 hours since the most recent game update, please send a message to fireundubh to inquire about game compatibility.
Limited mod support is available only to users playing the latest version of the game and the latest version of the mod.
Backward compatibility is not possible.
Featured On
Installation
Download the file.
Navigate to wherever you installed Kingdom Come: Deliverance.
Create a Mods folder in the game's root path. It should be at the same level as Data, Engine, Localization, etc.
Extract the contents of the ZIP file into your Mods folder.
Play the game.
Usage
Pick locks as normal.
If you have the requisite skill and lockpicks, locked doors and stashes will simply unlock and open.
If you encounter a more difficult lock, you can attempt to pick that lock through the minigame.
Details
Instant Unlock Requirements
These are the new requirements for instant unlock.
What's new? Very Easy now encompasses Lock Level 6, which is the level of the training chest. Accordingly, there are now more Very Easy locks, but this is consistent with the developer's intent, if we assume Miller Peshek's training chest should be pickable while unskilled.
Breakable Lockpicks
As of v1.8, lockpicks are required. Lockpicks will break based on your Lockpicking skill. At level 0 and 1, you have a 90% chance to break a lockpick after successfully picking a lock. At level 20, you have a 0% chance to break a lockpick. When a lockpick breaks, an inaudible pulse will be emitted at the location of the door or stash, alerting any nearby NPCs to your activities. (Temporarily disabled.)
Lockpicking XP Formula
As of v1.9, the XP formula matches vanilla exactly. Thanks to Warhorse developer Bart.
In addition, Stealth XP is rewarded for picking locks, derived from RPG.LockPickingStealthXP.
Remember Searched Stashes
As of v1.9.4, when stashes are opened, they are marked as "searched" in the UI.
Intermod Compatibility
Loot Info: Load Lockpicking Overhaul after Loot Info
Changed Files
Any mod that changes these files is incompatible: - Data\Scripts\Entities\Doors\AnimDoor.lua - Data\Scripts\Entities\WH\Stash\AnimStash.lua - Localization\{lang}_xml.pak\text_ui_ingame.xml