What players don't get today is that gaming is not about the challenge or the rewards, but the journey and interpretation of the experience, not the fact you complete a task and get "1 up"... this is what separates gamers, and extremely casuals from immersive hardcore\simulation seeking players. This is a very good mod, there is a similar one in RDR2... for realistic navigation. It's very important. of course it's important to remove also the player pin so you read the "map"... and try to orient yourself, anyway... simulation is not fancied by everyone. Some just want simplifications. I will use this mod when I play this game.
Change the folder name and eliminate all spaces so that it reads NoFogOfWar then copy the name of the file and paste it into your mod_order text file. If you don't have a mod_order text file then create one and put the names of all of your mods into it. Note that mods toward the bottom of the list take priority and will overwrite mods above them if there are conflicts.
Yes it works all you need is the correct file structure. How it should look: KCD/Mods/No Fog Of War/Data/
Make sure the .pak file is named the same as the folder (No Fog Of War) then place it into the Data folder. Put the mod.cfg & mod.manifest into the No Fog Of War folder.
I installed this mod even though there is an in-game perk in the reading skill but for some reason, even after removing the mod I still don't have a player marker
Maybe it's more correct to say - " This mod doesn't work for ME anymore with 1.4.3" ? You are misleading the rest. No need to update, it's compatible with v.1.4.3 and works as it must to. Try to verify your game files in Steam and do not exclude the probability of conflicts with other mods. Also check your "kcd.log" file in the root directory of the game to be sure that all of installed mods are enable.
It seems, I figure out why it didn't work for you. You are just using an old version of mod without any folder structure ( I mean the only "zzz_fuxsart_no_fog_of_war.pak" file in Data folder) In my opinion the easiest way to avoid such problems is create Mods folder in main directory of the game and use the latest mod version.
@Dante So no one in his village ever talked about the areas surrounding his village? No traders explained where they came from? No stories were ever told about specific places? No listeners ever asked where these places are when the stories are told? No *crude* maps were ever seen by anyone in the village? The village was in a pocket realm floating astral plane? Communication was banned? No eye contact? Hearing was disallowed? Thinking forbidden? Not allowed to... you get it [I hope].
30 comments
no folder or .PAK. has anyone encountered this or know what to do with it?
the whole clean map to explore
I will use this mod when I play this game.
This no longer seems to work with the latest game version. At least it doesn't work for me.
Nevermind. I got it working.Would be useful in some way.
How it should look:
KCD/Mods/No Fog Of War/Data/
Make sure the .pak file is named the same as the folder (No Fog Of War) then place it into the Data folder.
Put the mod.cfg & mod.manifest into the No Fog Of War folder.
You are misleading the rest.
No need to update, it's compatible with v.1.4.3 and works as it must to.
Try to verify your game files in Steam and do not exclude the probability of conflicts with other mods.
Also check your "kcd.log" file in the root directory of the game to be sure that all of installed mods are enable.
https://forum.kingdomcomerpg.com/t/mods-dont-work-on-1-4-3-i-have-figured-it-out/56100
In my opinion the easiest way to avoid such problems is create Mods folder in main directory of the game and use the latest mod version.