Kingdom Come: Deliverance

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Dimitris Dragonas

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User_36453540

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About this mod

A save file that includes an already gathered Warhorse armor set (the pre-order dlc), St George armor + weapons, leveled skills (major and minor), and high level armor, stealth, and nobleman (charisma) costumes. You also have a horse with the best equipment. The perfect quick start to a new game.

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Well, I looked over the options and didn't see any saves I liked. I either had little to no leveling, no armor, some but not all the special armor (which means treasure hunting, blegh) etc. Everyone had some but not all.

Well let's fix that.

This save file includes all of the following.

1. Minimal interaction with the world beyond purchases from some traders.

Henry has met Nicodemus and Johanna but immedietly ignored them. Henry has not yet met the Uzhitz scribe, but is sitting on his Uzhitz bed ready to if so wanted. (Basically a Rattay start, but with more stuff and in Uzhitz lodging)

Henry has received master training for all but battle skills. Speech is the only "big 4" that requires leveling, due to it being based on interaction (and what good is a starting save if you talk to everyone, hmm?)

Perks have been chosen, but about 2 additional points are available for each category (with leveling), and few perks with negative effects have been chosen. No strictly role-play-esque perks have been chosen (ex. perk that increases speech at the cost of strength and vice versa). Devs are going to implement a way to re-choose perks in the future, so you will be able to choose exactly which perks you'd like anyway.

Generally speaking, perks that enable more activities have been chosen over stat buffs (ex. Henry has the ability to stealth kill, but may have missed out on a 5% damage buff and so on. At higher levels you'd 2-3 shot enemies anyway, so the opportunity cost is minimal at best). Another example is the choice to have Henry run faster at the cost of lower stamina, but again your stamina is sufficient enough and will eventually be even higher.

2. All of the Warhorse dlc armor in your home chest (along with everything that was found in all of those chests for special care) along with the the legitimate, in-game St. George's sword. Multiple other pieces of armor and weapons are included in the home chest, most of it high quality.

A ton of potions and a few Savior Schnapps.

22500 Groschen for a little buying power, you also have in your possession a few skill books randomly picked up, the chest also contains most ingredients relevant to alchemy, though not an extremely large amount.

Warhorse Jenda is your horse, along with the best equipment (no armor though. I figure i'd leave 1 special treasure hunt open for people to partake in)

The basic gist of the mod is that this requires much less set-up than other saves posted. Here you are leveled in all but combat (since I didn't want to take any of your quests away, ergo Captain Bernard is not unlocked and usable for training), don't need to go hunting, and don't need to hunt for the best or preferred weapons or for special costume items.

Certain mods are highly recommended if not required. Worst case scenario is the save will not work properly, best and most likely scenario is some perks won't be there for you. The perks that were chosen were based on the idea that base characteristics like stamina, speech, etc.

Perkaholic by Xylozi
Unleveled Perks by fireundubh
No More Exclusive Perks by DigChrono

Maybe you picked up on what i'm throwing down here.