Kingdom Come: Deliverance
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Tyddy

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Tyddy

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Reconverted, optimized and archived textures for quick modding. Modresource.

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Panes and messirs, ladies and panies!




Let me introduce you FULL package of editable textures, used in the interactive stage play, which have been made in the lands of Bohemia and named "Kingdom Come: Delivarence".
It was very hard (for mine numeratorium machine) and long (for your humble servant) work but with help of forbidden folio "Recensere dux fabrica exemplar est possibile edendis solutio" made by known alchemist Dogememius and ancient knowledge of Texturbearbeitung, I have create this paquette to help you, my dearest scholars, to edit and make texture mods for this incredible stage play!






For those ones  who are intrested in the way I create this pack, my next explanation.
When an old and drunken beggar in one of the taverns tell me the story about Dogememius book I was really interested in it. Many years two minutes of search give me nothing. But in the Republica of Nexusmo fortune has finally smiled to me. In the city biblioteque, full of strange tomes and ancient folios about fictitious lands, I have end my quest. Little book with unpresentable weathered cover - and great knowledge inside. I take it and start to learn.
Magister Dogememius, Civis et Stellas, give me the instrument to reconvert  separated textures of "Kingdom Come" to format, readable by graphic editors. But how can I do this for ALL textures of this dramatic play? My quest was not ended yet.
Gathered my will into a fist I have leave the city of Nexus and go to the ancient Gugol Monastery. I ask the abbot next question: "With what instrument, no matter, in Godly Heaven or on sinner Earth, can I massively reconvert tif-files to readable by stage plays DDS format?". And abbot (whose face was hidden) answer me: "XnConvert".
Excellence! Nimphos and Geniuses from Olymp give me inspirationto convert and edit
And now, after 12 hours of reconverting, work have been done and I can share it with you, my thristy for artwork listeners.






1. All game textures, except UI-files, packed into 2 folders - Objects and Textures.
2. Game use separated files which can be reconvert into any alpha-support image. DDS format use standart compression algorithm, no fancy BC7. But I think the game can support BC7.
3. Game textures doesn't use mipmaps. I dunno why.
4. This pack was created by me to help other texture artists edit and improve game textures without reconvertion work.
5. This file doesn't include all the textures - some textures have been deleted because they are unused or very hard to edit (like test textures of water foam).





1. Warhorse Studios for creating such great game.
2. Deepsilver Publisher (for publishing game, you know).
3. Developers of XnConvert.
4. Eppi from Star Citizens forums for his great "Star Citizen Texture Converter".
5. dogmeme for his incredible manual.
6. apipino for his "Ordenador - Texture Optimiser".
7. Nexusmods administration for this site.