Kingdom Come: Deliverance
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pommesUNDwurst

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pommesUNDwurst

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Version 1.0

Installation:
1. Download the file.
2. Go to your Data folder (default location: C:\Program Files (x86)\Steam\steamapps\common\KingdomComeDeliverance\Data)
3. Extract the contents of the zip file into your Data folder

Changes made in v1.0
1. Weaponskill-skaling disabled
2. More aggressive enemy-groups
3. Increased influence of armorload to movementspeed and staminaregen
4. Item changes:
4.1 balanced Armor-weight according to price and defence-rating
4.2 'Leather / Hunter's gloves' no longer heavy armour
4.3 'Queen of Sheba's sword' no longer worthlesse and properly adjusted
5. Shops:
5.1 slightly reduced selling-prices (shops no longer pay more than an item is actually worth)
5.2 further reduced sellig-prices at fences (about 50%)
6. slightly reduced Herb-gather XP and Herb-gather Radius
7. reduced Aim-Spread
8. no longer Blind NPCs

Included mods:
- zzz_kcd_StayCleanMedium by user SpacemanSal with kudos to user Xylozi
with the values of user zalteredbeastz ...not thoroughly tested yet but the first impression is very promising

Changes to come:
9. increased influence of item-condition to price
(this has a very high priority but I haven't figured it out yet)
10. reduced influence of armor- and weapon-status to defence- and attack-rating
(already implemented in my build and currently in testing. Makes fights against opponents with poorly maintained equipment (nearly all of them) more challanging)
11. decreased droprate / price of meat
(maybe this wont even be necessary as soon as I have figured out nr. 9.)
12. further work on armor-balance
(through changes of the resistance-stats without changing the overall defence-rating)

Incompatable with mods that change:
- rpg.param.xml (every mod that adresses carryweight / XP / weapondamage)
- armor.xml and weapon.xml (all mods increase armor / Weapondamage / armortype)
- pickable_item.xml
- rpg_movement_type.xml
- shop.xml
- shop.xml