Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Warhorse Studios Nexus Robin Hood
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 0.1
- initial release
Shooting Archery Targets Gives XP
What this?
Basically the same as the Wayshrine XP Mod, only giving you 1 XP when shooting archery targets, and exactly hitting bullseye.
But why?
Because someone requested it, and I figured it's a good idea, if I'd manage to remove the "cheating". I did so by adding vector check code.
How did you do it?
Hacking the ShootingTarget.lua, and adding the following code to the previously unused client OnHit function block
function ShootingTarget.Client:OnHit(hit) local vectorTemp=g_Vectors.temp; SubVectors(vectorTemp,self:GetPos(),hit.pos); local distance=LengthVector(vectorTemp); distance=((1-(distance*2))+0.08)*10; if(distance>10.5)then player.soul:AddSkillXP('weapon_bow', 1) RPG.NotifyLevelXpGain('weapon_bow') end
end
How to install?
If you're familiar with KcD you know the drill. Just extract the .7z and put the folder into the mods folder of your KcD install. Since this is the only mod that I'm aware of editing the caption objects, I guess there's not going to be any conflicts. Consult Google if you're in trouble. It's probably going to produce a faster response if you can't get the mod running.
I'm playing with the season pass(all DLCs) version of the game, with the latest update 1.9.6. So anything without that might cause issues, because DLCs sometimes mess with the files in unnatural ways. Blame the damn havok.