Shooting nests will give XP on Archery(weapon_bow) if the nest hasn't dropped down yet...
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Warhorse Studios Nexus Not the havok engine creators
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Changelogs
Version 0.1
- initial release
Shooting Nests Gives XP
What this?
Basically the same as the Wayshrine XP Mod, only giving you XP when shooting nests in trees.
But why?
Because feathers without use, and only rarely items of value, does not really compensate for having to fiddle around with the physics to get my precious arrows back.
How did you do it?
Hacked the Nest.lua file and added the following code to the "OnHit" function block:
If you're familiar with KcD you know the drill. Just extract the .7z and put the folder into the mods folder of your KcD install. Since this is the only mod that I'm aware of editing the caption objects, I guess there's not going to be any conflicts. Consult Google if you're in trouble. It's probably going to produce a faster response if you can't get the mod running.
I'm playing with the season pass(all DLCs) version of the game, with the latest update 1.9.6. So anything without that might cause issues, because DLCs sometimes mess with the files in unnatural ways. Blame the damn havok.
Will you add more mods?
We'll see. I guess there's room for more "additional XP" kind of mods. I'm also trying to figure how to fix the instant herb picker to not allow instantly picking cave mushrooms. The door animation is starting to piss me off, as pretty much any other of the "immersive" animations just wasting my life time for no reason. I also got my hands on trying to build a quick shield equipping hotkey, and I'm trying hard to fix campfires not processing the whole stack of a given food item, for some of the food types. I also dislike the fact that exceptionally archery is used to improve your agility stats. Jumping around and over fences etc., should do that too.