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Created by
Drake0713 - TheVoidKnight - HaslamIUploaded by
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About this mod
(PTF) The founding principle of this mod is that EVERY unique item-id has its own unique in-game name; no two items should EVER share the same name unless they ARE the same item
- Requirements
- Permissions and credits
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Translations
- Russian
- German
- Donations
The only items which I left sharing the same name were the various [Quest - Bandit Leader's Spurs] and [Quest - Cuman Leader's Mask] but the architecture is there if you want to give those items unique names as well. Now, some items were SO indistinguishable from each other that I couldn't think of any descriptor to tell them apart and so I just called them eg [Head III - Bascinet (German)] and [Head III - Bascinet (German2)] - more as a placeholder than anything else so if you come up with a good differentiating descriptor for such items, leave a comment!
But this mod goes further than that.
- I've assigned inventory icons to (almost) all the items which were previously missing icons.
- I've re-categorized items based upon their actual usage instead of what they had been planned to be used for; eg if the game considers an item to be an ingredient but there are NO recipes which can accept that item then its only true use is to be sold - thus YAS mod lets you know that it can be safely sold. {EXAMPLE} The same goes for quest items; if an item's only uses are in a quest or to be sold then YAS will tag it as a quest item and if that quest item is sellable then you selling it is a quest decision. But if an item is NOT actually used in any quests - YAS mod again lets you know that it can be safely sold. The only exception to these rules are common items asked for by some quests like feathers or hides - since their common use is to be sold, YAS mod will NOT mark those items as quest items.
- LADY items are fully sorted into specific body slot; while this is only useful during the A Woman's Lot DLC, I am rather proud of this sub-sort since no one else that I saw ever bothered going down to that level of detail (they are all still grouped together tho)
- Test items (which the average player shouldn't ever encounter) are decoded into what they had been meant to be - as much as I was able to, so if you ever did encounter them somehow they'd give you more information than just eg "Multi-slot item test 2"
- Changed a couple icons and descriptions to make more sense eg no more quest items claiming to be Cuman Ears unless they actually ARE Cuman Ears >.>
- (Version 1.01) Added a +Rank system for Necklaces, Rings, Spurs, and Horseshoes
That said, there is ALWAYS more work which can be done.
- As previously mentioned I'd love to get rid of ANY use of the number "2" in item names.
- I still need to do more "Grouping Passes" to get similar items grouped together more (even more so than they currently are)
- Some names do get rather long and get cut off by the edge of the UI (not a new problem tho)
- Some people might disagree with my color descriptors - That's not really "Green" that's LIME!!! - you have to give me some leniency there
Load Order - YAS mod should be loaded AFTER Black Items Fix if you use it, but load any mods which ADD new items AFTER YAS
And ALWAYS load non-PTF mods before ALL others
There are a few Compatibility Patches in the optional downloads section, I guess I'm making them for donations now :-P
Oh and the main download includes an [ Index.ods ] file which is a spreadsheet allowing you to view exactly what YAS, Better Sorted, and Inventoried all name any given item... all at the same time! The mod image upload is a screenshot taken of that file allowing you to SEE the difference each mod would make.
My other mods:
MUTT OBEY ME
Energy and Hunger Patch for Timescale Mods
Saving Soles (Removes boot wear/tear)
Hoods and Scarfs UP (PTF - Dynamic - with Correct Meshes)