Kingdom Come: Deliverance
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deleted99274778

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deleted99274778

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About this mod

Buffs up a bunch of perks. Details in the description. A buffed perkaholic merge is available too.

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The mod is compatible with Perkaholic out of the box, so if you don't want the buffed up Perkaholic optional merge, you can head over to Perkaholic PTF, download it, and install it alongside this mod. Will work like peanuts and butter hummus and olive oil. If you don't want Perkaholic at all, well, I guess you don't have to have it. Just install the main mod. If you don't want the main mod, well, listen here you little... And is compatible with More Perks. More Perks will override this one by default since the folder name starts with "M" and this one starts with "B". So if you want the changes this one makes to get carried over, let it override More Perks using a mod_order.txt or just rename this mod's folder to "zzzzz" or "Super Duper Buffed Perks" or just about anything starting with the letters N to Z.

Things to know:

  • This mod is in PTF format.
  • Only English localization available.
  • All modified perks are unleveled. Means you can pick them up even from level 1.

How to install and uninstall?

Choose a version. Extract .7z, and drop "Blackbeerd Perks" in your Mods folder. To uninstall delete "Blackbeerd Perks" from your Mods folder.

What are the two verions?

Main version: Buffs up the perks listed below.
Perkaholic version: Main mod and Perkaholic in one. Buffs up a few perkaholic perks along the way.

What's buffed? (Main version):

  • Drunk's Luck: You have the luck of the drunk and pick locks twice as easily, but make 30% more noise doing it.
  • Ken: You're handsome and charismatic, but you haven't built up your strength. Charisma +2 +3, Strength -2.
  • Juggler: You've been exceptionally supple and agile since childhood. However, turning somersaults and falling on your head and left their mark. You have a +2 +3 Agility bonus, but a -1 penalty on Speech and Charisma.
  • Brute: You favour brute strength to a pleasant demeanour. You get a +2 +3 Strength bonus, but a -1 penalty on Charisma and Speech.
  • Cloak and Dagger: You prefer to remain in the shadows. You have a +2 +3 Stealth bonus at the cost of a -1 penalty to both Strength and Speech.
  • Ordinary Mug: When you're wanted, people will be less likely to recognize your face and will very soon stop looking for you.
  • Repairman: After successfully picking a lock, you have a 20% 50% chance of any broken lockpicks returning to your inventory.
  • Resistance: You've collected such a quantity of poisonous herbs or nettles that your Vitality is permanently increased by +2 +3.
  • Huntsman: You cause wild animals 20% 50% more damage.
  • Stronghold: Blocking an opponent's strikes with your shield will cost you 30% 50% less stamina.
  • Blacksmith's Son: You've got a weapon you repaired yourself. You get a 15% 25% attack bonus.
  • Rain Man: It's raining and your footsteps are 70% 80% less noisy.
  • Sprinter: You run faster, but also tire faster. Sprinting is 20% 30% faster, but costs 20% more Stamina.
  • Marathon Man: You run slower, but keep it up for longer. Your sprint speed is 20% slower, but demands 20% less Stamina. You can run longer distances. Sprinting demands 50% less Stamina.
  • Golden Tongue: You always favoured diplomacy over brute force. You get a +2 +3 Speech bonus, but a -2 Strength loss.
  • Fast Striker: Your attacks will demand 30% 50% less stamina, but will also cause slightly less injury. Applies only to weapons that are based on agility.
  • Furious: The more you're wounded, the stronger your attacks. Up to 50% more damage.
  • Firm Grip: Blocking your strikes will cost an opponent 15% 25% more stamina.
  • Manly Odour: When dirty, you'll have 50% 100% more Charisma when talking to women. However, people will smell you a mile off, reducing your Stealth skill by 30%.
  • Well Groomed: The attire you have on will suffer 15% 25% less wear and tear.
  • Lucky Thief: If your lockpick breaks, you'll have a 10% 25% chance of opening the lock instantly. Your chances increase even more with easy locks, but on the contrary decrease with harder locks.
  • Master Thief: You can unlock 70% of locks automatically.
  • Proper Diet (Balanced Diet): If you don't either overeat or go hungry for five consecutive days, you get a +1 +2 bonus on Vitality and Agility.
  • Crouching Chameleon: When crouching without movement you get a 30% 75% Stealth bonus.
  • Tin Opener: A weapon you've sharpened yourself will cause 15% 25% greater damage to your opponent's armour and equipment.
  • Rusty Edge: The more damaged your sword, the greater your chance of poisoning your opponent when you hit him, even without poison applied to your weapon. Up to 90% chance. If you do have poison on a damaged weapon, the chances of administering it are increased by half.
  • Rider on the Storm: Your horse will be extremely skittish in storms, but will shy less in any other weather. Your horse will be extremely courageous in storms, but not as courageous in any other weather. (50% more courageous in a storm, and 20 % more courageous in normal weather.)
  • Headcracker: You have a 10% 30% greater chance of knocking out an opponent with a blow to the head.
  • Intimidating Posture (Golem): Your armour makes a 30% 75% more frightening impression in dialogues.
  • Horsenip: If your horse has enough fragrant herbs in its saddlebag, it will shy less (+3 Courage bonus).
  • Warhorse: Your horse won't shy at nearby foes, at least as long as no one hits him.
  • Racehorse: Your horse is faster, but carries less weight. Your horse is 30% faster, and carries 20% more weight.
  • Heavy Duty Pony: Your horse can carry more, but is slower. Your horse can carry 100% more.
  • Knight: You get a 15% 50% damage bonus in mounted combat with both range and melee weapons.
  • Sadist: When you draw an opponent's blood, it gives you a +1 +2 Strength bonus.
  • Nice Doggy: You've got a cute doggie, so people quickly take a liking to you. You get a +1 +2 Charisma bonus.
  • Local Hero: If your Reputation is high in an area, you get a +1 bonus on Strength, Speech, Agility and Vitality there. At the same time, though, your Reputation falls much faster than usual and the penalties for jail time last longer.

What's buffed in the perkaholic version?

  • Firm Grip I: Blocking an opponent's strikes with your shield will cost him 15% 25% more stamina.
  • Firm Grip II: Blocking an opponent's strikes with your shield will cost him 20% 35% more stamina.
  • Firm Grip III: Blocking an opponent's strikes with your shield will cost him 25% 50% more stamina.
  • Fighting Stance I: Whilst wielding agility weapons, your attacks will demand 5% 15% less stamina.
  • Fighting Stance II: Whilst wielding agility weapons, your attacks will demand 7.5% 25% less stamina.
  • Fighting Stance III: Whilst wielding agility weapons, your attacks will demand 10% 50% less stamina.
  • Steady Shot I: Your shooting is 5% 50% more accurate.
  • Steady Shot II: Your shooting is 7.5% 75% more accurate.
  • Steady Shot III: Your shooting is 10% 95% more accurate.
  • Sweet Scent: If you've got enough fragrant herbs in your inventory, you have 15% 50% higher chance of overpowering your opponent in a clinch.
  • Tactician: Whilst in combat your Strength and Agility increases by 2 3.
  • Headhunter: You are 5% 25% more likely to knock out enemies when targeting the head.
  • Proficiency: Your maximum stamina is increased by 10% 50%.
  • Lone Hunter: You are 50% 75% quieter whilst in forests.
  • Hawkish: After killing the first enemy in an encounter, you gain 5% 15% more damage for the rest of the encounter.
  • Physical Fitness: You can sprint 20% 40% faster, and run 10% 30% faster at all times.
  • Hard Hitter: You deal 5% 25% more damage in combat.
  • Wrestler: You are 15% 50% more effective at winning clinches.
  • Fighting Spirit: You regenerate your stamina 5% 50% quicker.
  • Street Fighter: You cause 5% 25% greater damage to your opponent's armour and equipment.
  • One with the Shadows: During the night your stamina regenerates 15% 50% faster, however during the day it regenerates 15% slower.
  • Turtle Skin: Your armour provides 5% 25% more protection overall.
  • Featherweight III: Falling will cause you 75% 95% less injury.
  • Armstrong: Whilst using polearms or other strength weapons, your weapon swings are 10% 50% faster.
  • Scourge of the Cumans: Whilst in combat against Cumans you deal 5% 25% more damage.