Kingdom Come: Deliverance

File information

Last updated

Original upload

Created by

machinegod420

Uploaded by

machinegod420

Virus scan

Safe to use

About this mod

Adds a repeatable quest where you fight a battle against cumans

Requirements
Permissions and credits
Changelogs
Requires AI Standalone Resource
https://www.nexusmods.com/kingdomcomedeliverance/mods/1110/


Brief

Allows you to fight in a repeatable battle against Cumans for the forces of Bohemia. It is a single lane push battle where you attempt to kill the enemy commander. After you complete a battle the quest gets completed, then the War Marshal will send you a message with the location of the the new battle site. Right now there is

Rattay Farmhouse
Ledetchko Assault
Sasau Outskirts
Glade near Neuhof
Uzhitz Farmstead
West Forest Camp
Road to Merhojed
Waterway Crossing
Field by Samopesh
Bridge Crossing
South Skalitz Mineshaft
Mountain Assault

but more will be added in the future.


The battle will consist of waves. Each wave has 

Halberdiers
Knights
Auxiliary (Sword and Shield)
Archers (Must be bought from Logistics Officer)


Each wave will walk toward the enemy objective. It is your job to help your team push through and kill the enemy commander. You will be rewarded with money if you succeed. 

There are also random events that may change the battle.

If you lose too much regional influence, cumans begin attacking major cities. Named NPCs can die here so be warned.


Uninstalling
Run the warmod_uninstall function and save first

Getting Started
You will get a quest once you load a game. This will give you a marker to meet the War Marshal. You can use the War Marshal to start the actual battle.

Changelog
2.1.1
-Adjust samopesh location

2.1
- Bugfixes
- Added option to auto-resolve battle. This is useful if you just don't want to fight the battle or if it has issues.

2
-Added city defense missions. These happen when your regional influence is low. Right now they can attack sasau or rattay. Be warned, named NPCs can die in this.
-More locations
-Bugfixes


1.9
- This is mostly save compatible, except that I changed how the tent was saved/loaded. This may cause a tent to be there randomly and not disappear. There is a function called warmod_clearcamp that should fix it.
- Added Events. These events will pop up and signal that this battle has some different parameters that affect it.
- Difficulty bugfixes

1.8.1
- Moved the ledetchko battle as it interfered with the Band of Bastards camp too much
- Set reputation for souls. Apparently this is what determines player relationship, not faction.

1.8
- Three new locations
- Attempt fix for mutt bug

1.7
- Added new location
- Fixed invisible collider in the tent
- Made the glade battle smaller because it used to be obscene large.

1.6
- Updated to use AI standalone resource
- Added new location

1.5.1
- Fixed issue where uninstaller would not remove the marshall and warcamp
- AI tree updates that are used for my other mods
- Other things I forgot

1.5
- Added support for archers (must buy first)
- Added Logistics Officer. You can pay for additional waves, as well as boost the strength of your waves.
- Added Difficulties. The higher your regional influence, the harder the battles get

1.4
- The soldiers yell on the march and have voices in battle, making battles way cooler and more immersive.
- Fixed Groschen reward issue
1.3
- Added another battle location
- Fixed double marker issue
- Should be more stable in general
- Added 'Regional Influence'. Winning battles increases this and losing battles decreases this.
1.2
- Big update - Added multiple battle locations!
1.1a
- Added uninstall and buffed rewards