Kingdom Come: Deliverance
I made a thing

Image information

Added on

Uploaded by

brandon17

About this image

15 comments

  1. Stalkir1236
    Stalkir1236
    • member
    • 0 kudos
    Why this version is not in the mod?
  2. hankyspanky69boi
    hankyspanky69boi
    • supporter
    • 2 kudos
    Hey man sorry to be a bother, but when i try to put the pauldrons on the vambraces with clothing2id, it doesn't work in game. First, I tried to overwrite the vanilla armor.xml, but that didn't work so I reverted it to the original and tried packing it up with a mod, any ideas?

    Edit: I think I figured it out (don't make fun of me?) I had another mod that edited the armor.xml
    1. brandon17
      brandon17
      • member
      • 10 kudos
      It's all good! Mistakes and failures are all part of the process. I'm hoping to have a mod up tonight that adds these. I'll have black, turquoise, gold, brown and burgundy color variants. All standalone items.
    2. hankyspanky69boi
      hankyspanky69boi
      • supporter
      • 2 kudos
      Sweet! Also I have another problem, I finally got the pauldrons on but low and behold they're green and not black any idea how to fix this? I know that there is a color id in the armor.xml but I don't think it's regular hexadecimal. Any help on that would be great! Also experimenting on adding hoods to waffenrocks but WOW there is a lot of clipping issues between the two.
    3. brandon17
      brandon17
      • member
      • 10 kudos
      Honestly I actually have no understanding of those color values. I just find an item in the game that has the color that I want and then copy and paste those color values.

      However I did just upload the mod :P
    4. hankyspanky69boi
      hankyspanky69boi
      • supporter
      • 2 kudos
      So no idea at all? Actually I think that I need a different clothing ID maybe for the black one? I'll test it and let you know, cheers!

      Edit: To get the colors to match to those of the dyed aachen brigandine what IDs did you use? The same? (In other words, how did you achieve the different/matching colors? Were they the same ID as the dark ones?)
  3. DrMcTeddy
    DrMcTeddy
    • supporter
    • 13 kudos
    Man I've wanted this since forever. Can you share how you achieved this? I assume you retextured the shoulder bits, but how did you bind it with the vambraces?
    1. brandon17
      brandon17
      • member
      • 10 kudos
      No texture/mesh work necessary! All done in the armor.xml. May be difficult to explain here, I'm sure the formatting will be a mess... But I'll try.

      <row armor_subtype_id="" armor_type_id="3" brightness="0" clothing2_id=" " clothing_id="47778b51-471b-a3ce-43ae-f2c0c481c2a2" color="8421504" color_hue="0" color_saturation="1" computer_name="MPODPROCKY-DT" is_underwear="False" item_id="418864f6-f9c0-ead7-dd4e-6f3aacb0288c" max_status="66" noise="0.4228571" slash_def="1.98" smash_def="0.792" stab_def="1.98" str_req="0" superfaction_id="" timestamp="15/02/2017 18:22" zone1_brightness="0" zone1_hue="0.777778" zone1_saturation="2" zone2_brightness="1" zone2_hue="0" zone2_saturation="1" zone3_brightness="0" zone3_hue="-0.955556" zone3_saturation="2" />

      Ok so above is the original armor.xml entry for the 'Aachen dark brigandine' (id:418864f6-f9c0-ead7-dd4e-6f3aacb0288c)

      <row armor_subtype_id="" armor_type_id="3" brightness="0" clothing2_id="452300f5-105e-0360-bf37-1ade46d98bae" clothing_id="47778b51-471b-a3ce-43ae-f2c0c481c2a2" color="8421504" color_hue="0" color_saturation="1" computer_name="MPODPROCKY-DT" is_underwear="False" item_id="418864f6-f9c0-ead7-dd4e-6f3aacb0288c" max_status="66" noise="0.4228571" slash_def="1.98" smash_def="0.792" stab_def="1.98" str_req="0" superfaction_id="" timestamp="15/02/2017 18:22" zone1_brightness="0" zone1_hue="0.777778" zone1_saturation="2" zone2_brightness="1" zone2_hue="0" zone2_saturation="1" zone3_brightness="0" zone3_hue="-0.955556" zone3_saturation="2" />

      This line is my edited version that attaches the brigandine pauldron to the brigandine chest armor. Notice the changed it? It's the 'clothing2_id' entry (clothing2_id="452300f5-105e-0360-bf37-1ade46d98bae"). That is the clothing id for the brigandine pauldrons. Would have been a better idea to attach to the vambraces but this was just a quick 'n dirty test.

      So how do we accomplish that? First step, grab the item id of what it is that you want to attach to something. The item for this step will be the black brigandine pauldrons. That is the new item that we will be attaching to an existing item. There are a number of ways to grab the id, i prefer to use this wiki https://kingdom-come-deliverance.fandom.com/wiki/Armour. So we've found our item id, (4d0691f6-632e-f5fd-0b5e-349509655698).

      Next we'll need the clothing id for that item. To get that we perform a tried and true ctrl+f in the armor.xml. Which will give us something like the garbled lines I have at the top of this post. For what we're doing here we can ignore pretty much all of it, what we need is the clothing id number toward the very left of the line. The clothing id for the black pauldrons is (452300f5-105e-0360-bf37-1ade46d98bae).

      Ok we have what we need for the item that we want to attach to something. Now we need to decide what we want to attach it to. For shits and giggles we'll decide to do it the proper way this time and attach the brigandine pauldrons to the riveted vambraces. Once again we need to wade into the wiki and grab the item id, this time for the vambraces. Id for that item is (42f8d0ed-63d9-a104-cf0a-de415f6aa8b3). Search for that in the armor.xml.

      Once we've found that line scroll to the left again until you find this, clothing2_id="". Then we'll need to grab the clothing id of the item that we want to attach to this, which was the (452300f5-105e-0360-bf37-1ade46d98bae) for the pauldrons. All we have to do at this point is past that number in between the quotation marks of the clothing2_id, so that we get this, clothing2_id="452300f5-105e-0360-bf37-1ade46d98bae".

      And voila! Click save, package it up like any other mod, and you have successfully attached the pauldrons to the vambraces. I hope that all makes sense, let me know if there's anything that needs to be clarified.

      P.S. you'll also need to change the armor values, that bit is also in the armor.xml toward the right.

      slash_def="1.3" smash_def="0.52" stab_def="1.3"

      To translate those numbers to what is displayed in the UI simply move the decimal one place to the right and multiply by the number of body slots that the item occupies. Most items typically occupy a single slot, with the exception of leg plate armor. They occupy 2 slots.

      P.P.S. There's also s#*! like the weight that will need to be changed, and the vis/con values.

      Weight will be in the pickable_item.xml. That table will also contain the item price, the model displayed when it is laying on the ground/displaced from the player inventory, and two other values that i have absolutely no idea about.

      Visibility and conspiciousness values will be in the equipable_ item.xml. That will also contain the charisma values and some more mystery values.

      For both tables you can search via item ID
    2. DrMcTeddy
      DrMcTeddy
      • supporter
      • 13 kudos
      Thank you, it is very clear.

      It's interesting, I always assumed clothing2_id was useless for some reason. Definitely gonna play around with that ! Thanks again
    3. brandon17
      brandon17
      • member
      • 10 kudos
      Right? I just noticed it one day, thought to myself what the hell does this do? Slapped a clothing ID in there and had a bit of a 'huh' moment
  4. Builder88
    Builder88
    • member
    • 0 kudos
    This is very nice. You think you can make a standalone with this?
    And have you tried it with the Cuman Lamenar Pouldrons and Vambraces?
    1. brandon17
      brandon17
      • member
      • 10 kudos
      Working on it right meow, featuring fancy color variants
  5. hankyspanky69boi
    hankyspanky69boi
    • supporter
    • 2 kudos
    How did you do this??
    1. brandon17
      brandon17
      • member
      • 10 kudos
      See my other comment, I wrote an award winning novel that hopefully explains it clearly
    2. hankyspanky69boi
      hankyspanky69boi
      • supporter
      • 2 kudos
      Holy hell, thanks man!