Kenshi
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  • Changelog

    Version 2.7
    - Made Grayflayer Village owned by the Grayflayers. Vanilla Kenshi gameplay has their faction being owned by the Swampers (see https://kenshi.fandom.com/wiki/Grayflayer_Village). This didn't really make sense, especially since one of the override world states has the Swampers take over after the Grayflayers are wiped out. No overrides should be affected by this change.
    * Modified the town, 'Grayflayer Village', with the following parameters:
    removed faction: Swampers
    added faction: Grayflayers

    Version 2.6
    - There were a number of issues with the windmills that I repositioned at World's End, such as compatibility issues with mods that alter the landscape around the area such as Less Foliage and Rocks x2....

  • The Mandalorian Description

    * The Mandalorians are located in the "Mandalorian Outpost" (old Outcast Research Outpost) in the Eye.
    * Added a new faction "The Mandalorians", replacing the original Outcasts from Project Kathun.
    * Mandalorian families, Guards and gate guards have their own Mandalorian-coloured armor.
    * Armors and stats are balanced for each mandalorian character
    * Unique bodies for each canonical character
    * Weapons and Armor are selected to resemble the Mandalorian TV series
    * Stats and Armor are balanced for each character according to imporance
    * You can trade with The Armorer

    * Four new game starts:
    1. The Mandalorian (Din Djarin): Starting with 2000 cat. at Sho-Battai. The squad starts at Sho-Battai, with Mando, Cara Dune, Cobb Vanth and ...

  • Project Kathun HQ Starts Description

    * Project Kathun (Star Wars Kenshi mod) Faction HQ starts with original squads with their own unique leaders
    * All faction descriptions from official kenshi fandom wiki. Also whether the faction is a squad or has available leaders.
    * A reasonable amount of cats for each faction depending on Faction category and activities, also balancing gameplay.
    * Factions relations recreated from official kenshi fandom wiki. This works with vanilla and any mod.
    * All NPCs retain its main AI and jobs. When your characters are not active (no jobs assigned), they'll do the job they are supposed to do.
    * All events and quests, as well as alive / death conditions apply for your leaders, as they are unique in the game.
    * Race-dependent factions are bounded on races on chara...

  • The Force Description

    New characters:

    Jedi Order

    Yoda
    Luke Skywalker (episode 6)
    Qui-Gon Jin
    Mace Windu
    Ahsoka Tano
    Kit Fisto
    Rey

    Sith Lords & Galactic Empire

    Darth Vader
    Emperor Palpatine
    Revan
    Kylo Ren
    Grand Moff Tarkin
    Savage Opress
    Darth Maul

    Rebel Alliance

    Leia Organa
    Admiral Ackbar
    C3PO
    R5D2

    Bounty Hunters (solo)

    Han Solo
    Chewbacca

    Game starts:


    Star Wars: The Jedi Order -> starting with 75.000 cat. at the Jedi Hideaway. Composed by the whole Jedi Order.
    Star Wars: The Sith Lords -> starting with 150.000 cat. at Heng. Composed by all Sith Lords.
    Star Wars: T...

  • Faction HQ Starts: Features

    * 58 Faction HQ squads with unique leaders are included
    * All faction descriptions from official kenshi fandom wiki. Also whether the faction is a squad or has available leaders.
    * A reasonable amount of cats for each faction depending on Faction category and activities, also balancing gameplay.
    * Factions relations recreated from official kenshi fandom wiki. This works with vanilla and any mod.
    * All NPCs retain its main AI and jobs. When your characters are not active (no jobs assigned), they'll do the job they are supposed to do.
    * All events and quests, as well as alive / death conditions apply for your leaders, as they are unique in the game.
    * Race-dependent factions are bounded on races on character selection to retain the lore realism. Say, the ...

  • Star Wars Desert Tribes (Jawa and Tusken)

    This mod adds "Tusken" and "Jawa" races in the world of Kenshi. These races will replace the current NPCs for Dust Bandits (Tusken) and Nomads (Jawa Nomads). This mod uses weapons and items from Project Kathun, although skins, faction changes and game start are standalone.

    - 2 New starts added "Jawa Nomad Trader" and "Tusken Raider". The Tusken Raider will start alone with a Tusken Baton and Rifle on the Dust King Tower while the Jawa Nomad Trader will start with a Garru and a R5 Unit Droid.
    - Weapons: Tuskens use "Tusken Rifle" and "Tusken Sniper Rifle", while Jawas use the "Jawa ion pistol"
    - In the "Tusken Raiders" faction there are "Tusken Raiders" (brown longcoat), "Tusken Marksman" (white cloak) and "Tusken Warrior" (grey dustcoat).
    - In the "Jawa Nomads...

  • Install

    This panel is very big, is huuuge, is GIGANTIC!!! No more=) This panel now just... gone=)
    How to install:
    1: unzip downloaded file
    2: go to Kenshi/Data/gui/layout/
    3: find original file "Kenshi_MainPanel.layout" and copy this original file to safe place
    4: take downloaded unzipped file with same name to "layout" folder.
    5: ???
    6: YOU ARE AWESOME!!!
    7: Play
    8: Enjoy
    9: Brush your teeth=)...

  • Alcohol and more for belt RUS

    Мод с некоторым юмором. Баланс не нарушается совсем. Разве что можно кактус в "штаны" подкинуть поверженному врагу, чтобы он не так быстро догонял, когда встанет, но там немного атлетика уменьшается совсем, да и предмет больше шуточный, но если вас не устраивает эта шутка - она вам не помешает. Она просто иногда будет попадаться у нового торговца и только. Всего вроде 15 предметов. Все их продаёт Сумасшедший Скелет на базе мятежников неда�...

  • Thank you

    Thank you guys for your time, it's a tricky mod and experiments with hardcoded stuff so I was pretty much limitated. Any help on how to make the island a nice, good-looking island is much appreciated.

    For bugs or requeriments you can comment here if you want or start a new topic.

    Thank you again :)

    - The creator...

  • Compatibility and Troubleshooting

    Load Order
    Currently sorting your load order manually is the recommended way for organizing your mod load order. Atlas's guide, Proper Load Order & You. is the most up-to-date and accurate method for organizing your mod list. Once you have your mod list sorted, backup your mods.cfg file (located in the data folder of your Kenshi game installation), as that is what keeps your load order organized.

    The Unofficial Patches for Kenshi (UPK) is intended to correct issues in vanilla gameplay, and therefore follows the Overwrite Rule as outlined in Atlas's guide. You will want to load this mod near the top of your load order, likely the last to be loaded under , and let it be overwritten by other mods:


    All other UI, Graphics, Performance Mods
    Unoffi...

  • Outsider weapons pack

    Weapon pack with 6 new weapons:


    Outsider Axe - Two handed axe that is very usefull against the humans and animals but useless against the robots.
    Outsider Hummer - A huge hummer that can smash your enemies along with their armor.
    Outsider Mace - A club but with sharp edges. Can be usefull against armored enemies.
    Outsider Polearm - Polearm with a long range. It can beat enemies on the long distance and it is lighter then Plank.
    Outsider Rubach - Using this you can cut enemies by parts.
    Outsider Sword - Smaller version of the Rubach but still usefull.

    Blueprints for these weapons can be found in weapon shops. The chance of certain weapons appearing depends on the vendor's faction....

  • How to use SteamCMD to download the original Hive Cybernetics mod on the Steam Workshop

    If you don't have the game on steam, downloading workshop mods isn't as simple as using nexus.
    There used to be easier ways to download workshop mods through websites, but sadly Valve recently killed most of them, and those that survive often only propose cached, out-of-date versions of the mods.

    Fortunately, there is a solution for Kenshi mods : SteamCMD !

    Follow THIS LINK FOR OFFICIAL STEAMCMD INSTRUCTIONS

    It's not really as hard as it seems if you're on windows !
    Follow THIS LINK TO DOWNLOAD, extract it in a new folder where you want to install it, for exemple "C:\steamcmd", and then do this:


    Open a Command Prompt and start SteamCMD by entering the following
    cd C:\steamcmd
    steamcmd
    then e...

  • Running my mods on Linux or Steamdesk

    Hellow
    i been working for quite some time on reasonable way to run my mods on Steamdesk/linux
    Most reasonable solution i found: Thru Wine: https://www.winehq.org
    Some people Recommend the Bottles: https://flathub.org/apps/com.usebottles.bottles

    it is obvious, but important to mention that Wine is not my application so i can't promise it will always work
    This allow you to run windows App thru linux and it will work on my funky installers just aswell :)

    This will work on MeshUpdater, but PSO require manual version and PerformanceFix will break
    use Water optimizer instead... https://steamcommunity.com/sharedfiles/filedetails/?id=2974077189
    Thanks to Discord user Satellite for help and tests for the wine workaround
    Ha...

  • Credits

    AntiCheatBot for Bonedog Reduced Bite Range
    Anzuray for Stop smashing doors hive! Fix
    Square for faction relations fixes and the AI/Stat fixes from King AI fix
    Azazellz for the Fog Prince Head models in Fog Hunt
    bad at games for Shinobi Thieves coexist
    Bookhorse for the mesh bugfix in Foodcube is a Lie
    CamelSpyd3r for Fishsticks - Gurgler Limb Mod
    Cattrina for Vanilla Toe Fix
    Easthion for Composite runners fix
    Elon's Musk for No Hub Shrub
    FatalError for Honest Big Grim - Quest Fix
    Flandre Mayor for Thieves Guild Stay at home
    Forks for several armor and clothing models from Better Floor Models
    Gevurah for the bugfixes from Are We Friends Now?
    ghul for Ruined Town Pathing Fix
    Pix for...

  • Changelog

    Version 3.2.1
    This update is meant to fix an existing bug within the UPK. Special thanks to Anrhaa for noticing this issue. The update I promised for the additional mod that I was unable to include last time will be published later as promised.

    - The limb icons from Fishsticks - Gurgler Limb Mod are flipped when compared to the fixes provided in Limb Icons FIX. To resolve this issue, I renamed the files to their counterparts as the images are identical aside from naming conventions in '.mods\Unofficial Patches for Kenshi\items\icons'.
    * Renamed "AlphaFishLeftArm.png" to "AlphaFishRightArm.png"
    * Renamed "AlphaFishLeftLeg.png" to "AlphaFishRightLeg.png"
    * Renamed "AlphaFishRightArm.png" to "AlphaFishLeftArm.png"
    * Renamed "Al...

  • Unique Optimization for NVIDIA Cards 30XX and New CPUs

    just like in topic i can't make whole version out of it because research from each individual person is pretty huge

    This method utilize Resizeable Bar Support:

    Resizeable Bar Support
    What is Resizeable BAR support? its NVidia Answer to moderm games that constantly requires new loads to VRAM
    it change size of data chunks transfered between CPU and GPU to load assets faster
    Usually the CPU can only access this buffer in 256MB read blocks, which obviously isn’t very much when modern GPUs regularly have 8GB of video
    memory or much, much more.

    What do you need to use resizeable Bar Support:

    Be Very Rich and/or Have PC that is very powerful (intel series 10+ or AMD Ryzen 9) 
    NVidia Card 3050+
    compatible Bi...

  • Shadow Alliance

    This is the first installment of the Shadow Alliance.

    Version 1 includes:

    > Shadow Capital
    > Shadow Hero's Guild Sector
    > Shadow Military Sector
    > Shadow Noble Sector
    > Shadow Prison Sector
    > Shadow Royal Sector
    > Shadow Slave Union Sector

    Each sector is part of the Shadow Alliance and any offense in one sector will make you an enemy in all sectors.

    > New vendors for Shadow Alliance
    > A new race called Islanders
    > New stats, personality for the islanders race
    > A new game start, starting in the Shadow capital
    > New weapons
    > New armor
    > Many new characters included in all Shadow Alliance sectors
    > Weapons and armor able t...

  • a great sin

    Life from the fiery nights of the great Okran with a Hive Queen. He/She has the power to destroy the world because he/she is half insect and half god.
    ...

  • Recruitable Prisioners Patch (IdeaDork's mechanical wildlife)

    This is a very simple patch that makes the dialogue from the Recruitable Prisioners mod function with the new wildlife added by IdeaDorks mods
    (Processor Units, Sailbacks and Thrashers)

    I didn't find a mod that made them compatible or a patch so i decided to make my own, I'm
    not a modder but I'm confident this mod should work, I tested it
    extensively.
    '
    It is worth noting that I did not add any new dialogue, all I did was "extend" the dialogue package for robotic
    wildlife/recruits to the specific squads spawns for the aforementioned
    robot-buddies, you will not be able to steal the sailbacks/processor
    units from the Sultans, you will have to enter the deadlands/ashlands
    and nab yourself a pair of good boys.