Kenshi

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spacefiddle

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spacefiddle

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About this mod

Many of the named recruits and major NPCs have completely random appearances - every game you play will have them with 100% random body and face sliders. This mod makes them... unique.

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Unique NPCs should look.... unique!

Every time you start a new game, many named NPCs have their appearances generated by pure RNG. While sometimes this can have amusing results, most of the time it's, well, pretty meh. I have generated custom appearances for all NPCs affected by this mod.

Some of the NPCs that already had presets have some issues, mostly with armor or weapons clipping into them (especially that Posture slider!), and most are not very unique looking at all, just average slider values and faces. I've tweaked a bunch of them to fix that.

Any well-known NPCs I altered still have their iconic appearance. Crumblejon retains his, er, crumbosity. Shryke is still, as the kids would say, hella thicc. Stuff like that.

!! VERSION 1.2 REQUIRES KENSHI VERSION 1.0.55 !!

Adjustments were made mostly to reduce clipping and armor-texture tearing (no more feet poking through boots), giving character to faces that were all-zero sliders, etc. For example, Tinfist now has humungous fists, and is tall with wide shoulders. For others that had presets I made changes that make sense (Rane the Giant is now giant, Infinite Wingwang is now a freak, Hamut is more trim, muscular and grizzled, Crumblejon actually has that long beard you say he has when you meet him, etc.)

Here are the NPCs affected by this mod so far (see the Change Notes for specifics):

VERSION 1.2 - HERESY EDITION
  • Bard
  • Beep
  • Burn
  • Cat (that dude you free from that place)
  • Crumblejon
  • Dack
  • Doctor Chung
  • Green
  • Griffin
  • Hamut
  • Horse
  • Infinite Wingwang
  • Izumi
  • Kang
  • Rane the Giant
  • Riddly
  • Ruka
  • Sadneil
  • Seto
  • Silvershade
  • Shryke
  • Tinfist
  • Green

Yeah that's right, I edited Beep. Default Beep was just clipping through too many normal, unaltered, vanilla armor pieces and I couldn't take it any more. He still has his essential Beepness, adjustments in his case were as minor as I could make them. One does not simply.... change Beep. Well, except the whole robot limb thing.

!! ONE WARNING OF NOTE !!

The only substantial change I made to an NPC that is not strictly visual is Tinfist. The Tin Fist is now his right hand - an enormous, scaled-up-huge Industrial Lifter fist. And to show it off better, he's wearing a Sleeveless Dustcoat, not the normal Dustcoat. Both of these things buff him. Anyone taking him on should already have been aware he was a badass and come prepared, but don't be surprised if he hits a bit harder now. With a silver fist the size of your head.

More updates coming as I finish more NPCs, enjoy!

.....it's pretty damn hard to make Hivers and Skeletons look distinct and unique, but I think I added some specific character to the ones I altered. Especially proud of Sadneil's jaded head-tilt posture. And Crumblejon's old-man honker.