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HaTsUnE NeKo

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Smorgie

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About this mod

Combination of SGC and NEO

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The world is in despair.
The world is fraught with danger.
The World is a mess.
The World awaits you too....

do what you normally do. wreck havock or help.
 yep i know made it sound like you was special lol
So...What does this Mod Do?
It combines my Stronger Group Combat with my Nekos Economic Overhaul. making for a complete revamp of the game.
[h1]What's under the hood you might ask?[/h1]
[olist]
  •   3 vs 1 attack options. meaning 3 people can attack the same target versus vanilla Kenshi's 1 on 1.
  •   All NPCs have their own stats and skills.
  •   Research and farming overhauled to cost more and take longer. 
  •   Animals are stronger and more deadly. New animals groups have been added so the ones you buy will not be the same as the ones in the wild.
  •   Several groups are larger
  •   Ruins Loot has been adjusted to be of smaller amounts, less Masterwork weapons and armours available.
  •   Shops have less items and less money and a longer restock time
  •   Carbon is required to make steel bars
  •   Ruins have larger patrols and more NPCs added to fill in the area's
  •   Securities Spider II drops a AI Core
  •   Big Bones Drops massive amounts of electronics Loot and a AI core.
  •   Animal body hit points adjusted 2 to 3 times normal amounts.
  •   NPC's have better quality weapons and armour chances.
  •   Boss types are now more Bos worthy. they will not be easy to take down.
  •   Economy adjusted, you can now buy anywhere to make items for a profit. but mats to make things give very little in monetary rewards. only completed items will give you a good return on your investment.
  •   Production times increased so that you can't mass produce  your way to riches to quickly.
  •   All Animals drop meat and skins. base is 1 to 2 per animal. Really large ones give more.
  •   Plus even more
  • [/olist]
    [h1]What's being worked on[/h1]
    [olist]
  •   More balance  to the economy
  •   More balance to research and mats requirements.
  •   New money sinks to prevent you from becoming the Bill gates of Kenshi in the mid to late game.
  •   Updates to the Mods when patches are released. All my Mods are kept updated to the latest experimental Version.
  •   New buildings. types to be determined and their feasibility.


[/olist]
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