Kenshi
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The Decoy

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plekthedecoy

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About this mod

The eastern fishing village is bugged, making it a Deadcat village. This fixes the town node so that the correct FCS entry is used.

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The eastern fishing village past Black Scratch is not supposed to be a Deadcat fishing village, it's an Empire village. Having the same name
meant that it coppied the town data, which it obviously wasn't supposed
to since there's a separate listing for an Empire fishing village.

I have fixed this by renaming and swapping in the correct town nodes. I
added one extra set of gate guards since it kept wanting to put the
single set at the wrong gate. No other changes.

Compatible with anything provided it's loaded first.