Adds a couple of towns/villages and for some new factions residing in them.
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Changelogs
Version V0.53
Some statchanges and dialogue
Version V0.51
Fish Isle takeover and outpost near it
Version V0.6
Added spawns to zones
Version V0.5
More dialogue fixes, testerstarts, campaign, world states started
Version V0.4
Dialogue fixes
This mod adds a few towns/villages in places i deemed a bit empty. 3 hostile (2 bandit, 1 cannibal), 7 neutral (1 "good"+ outpost, 1 UC like, 4 true neutral). W.o. revealing too much most of them aren't in the centre of the map. The good and UC one have attempts of adding function to it, the other 4 are minor for now. Serval have overrides. Some minor edits to Mongrel and Worlds end.
Full description of what and where gets added in the forum post.
So far no issues working along with reactive world and genmod.
Import needed, make sure you check any base you got before you overwrite the save.
The dialogue consequences aren't working too good yet.