Creates unique town entries for every single settlement and ruin.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1
Maps updated:
All new Ancient Labs added to Tech Hunters Map
All new Lost Library's added to Tech Hunter Library Map
All Ancient Labs, Ancient Tech Labs and Ashlands Dome Ruin E added to Old Treasure Map
All new Hive Villages added to Map of Vain
New Swamp Village added to Map of Swamps
Abandoned Town split into N and S
Ancient Labs split into:
-Ancient Labs Obedience
-Ancient Labs Burning Forest
-Ancient Labs Crater
-Ancient Labs Forbidden Isle
Ancient Tech Labs split into
Ancient Tech Lab Iron Trail
Ancient Tech Lab Shun
Armoury Ruins split into:
-Armoury Ruin Black Desert
-Armoury Ruin Cannibal Plains
-Armoury Ruin Greyshelf N
-Armoury Ruin Greyshelf S
-Armoury Ruin Shun
Ashland Dome Ruins split into E and W
Cannibal Villages split:
Cannibal Village Can Plains E
Cannibal Village Can Plains S
Cannibal Village Can Plains W
Cannibal Village Dark E
Cannibal Village Dark W
Crab Village split into:
Crab Village Greenb
Crab Village Stobe Gar
Deadland Workshops:
Deadland Workshop N
Deadland Workshop S
Deadland Workshop W
Distant Hive Villages split into N and S
Empty Labs split into:
Empty Lab Crater N
Empty Lab Crater SE
Empty Lab Crater SW
Empty Ruin:
Empty Ruin Bonefield
Empty Ruin South Wet
Empty Ruin Swamp
Empty Ruins:
Empty Ruins Flood N
Empty RUins Flood S
Empty Ruins Stenn
Fallen Towers:
Fallen Tower Arach
Fallen Tower Floodlands
Fallen Tower Levi Coast
Fallen Tower Stenn
Fishing Village in Outlands given correct settlement
Gatherer villages split into E and W
Guard Outpost split into N and S
Hive Villages:
Hive Village Dreg N
Hive Village Dreg S
Hive Village Dreg W
Hive Village Vain E
Hive VIllage Vain NE
Hive VIllage Vain NW
Hive VIllage Vain SW
Hive VIllage Vain SE
Hiver Claimed Armoury:
Hiver-Claimed Armoury Grey N
Hiver-Claimed Armoury Grey S
Hiver-Claimed Armoury Royal
Holy Farms:
Holy Farm Ok Pri E
Holy Farm Ok Pri N
Holy Farm Ok Pri S
Holy Farm Ok Val N
Holy Farm Ok Val S
Holy Farm Ok Pri W
Holy Military Bases split into N and S
Holy Mine Ruin split into N and S
Holy Mines:
Holy Mines Ok Gu N
Holy Mine Ok Gu S
Holy Mines Skin N
Holy Mines Skin S
Holy Mines Skin W
Library Ruins split into Hook and Shun versions
Lost Armoury:
Lost Armoury Deadlands N
Lost Armoury Deadlands S
Lost Armoury Iron Valleys
Lost Armoury Leviathan C (for Centre)
Lost Armoury Leviathan E
Lost Armoury Leviathan W
Lost Armoury Pits
Lost Armoury Pits East
Lost Armoury Shun
Lost Library:
Lost Library Darkfinger
Lost Library Leviathan
Lost Library Rebirth
Lost Library Shun E
Lost Library Shun N
Lost Library Shun S
Lost Library Shun SE
Lost Library Shun SW
Lost Library Shun W
Lost Library Vain
Old Empire Supply Outposts:
Old Empire Supply Outpost Crags
Old Empire Supply Outpost Pits E
Old Empire Supply Outpost Sniper V
Old Empire Supply Outpost Stobe Gam
Old Empire Watchtowers split into E and W
Police Barracks:
Police Barracks Cheaters
Police Barracks Pits
Police Barracks Sniper Val
Post-Ancient Workshop split into Purp Sands and Vain
Ravaged Hamlets:
Ravaged Hamlet Centre N
Ravaged Hamlet Centre S
Ravaged Hamlet E
Ravaged Hamlet N
Ravaged Hamlet NE
Ravaged Hamlet S
Ravaged Hamlet SE
Ravaged Hamlet SW
Ravaged Hamlet W
Reaver Camps:
Reaver Camp Crags
Reaver Camp Outlands
Reaver Camp Stobe Gar
Scout Posts split into N and S
Skinhouse split into N and S
Souther Hive Village split into Greyshelf and Royal Val
Swamp village split into N and S
Waystations:
Waystation Border Z
Waystation Grey Des
Waystation Hook
Waystation Stenn
Waystation Ruins split into Stobe G and Venge
Waystation Border Z added to Map of Border Zone
All Holy Farms, Holy Mines and Military Bases added to Glorious Holy map
All Deadland Workshops and Post-Ancient Workshops added to Purple Sands
All Lost Armoury's added to Ancient Military Documents.
None of these are "new" towns they are just existing towns given their own unique FCS entries. I have added them all to the maps that reveal their original designation.
This is intended to be a tool for modders.
This mod gives each settlement in Kenshi it's own unique object in FCS and on the map. Many overhaul mods make this change and it can easily cause conflicts between them. Hopefully using this should help avoid such conflicts.
Any questions or bugs please just report in the comments.