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Digineaux

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Digineaux

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About this mod

This will be an extensive overhaul, for now i will be focusing on blancing existing equipment and making minor tweaks and fixes to reduce load order (the amount of mods you need). Where possible i will buff underpowered things rather than nerfing overpowered things.

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A kenshi equipment stat overhaul.

Currently implemented but untested:
  • You can hire mercs for longer periods.
  • Mercs will offer to let you rehire them at a higher rate before leaving.
  • Recruit mercs at the end of a contract if they like you and your extremley wealthy (474,000).
  • attack slots upped to 4. Basically means 4 times as many combat interactions can happen at once. instead of 4 enemies taking turns to hit you they can hit you at once, it doesn't mean they will, but they can. This of course gives a buff to larger forces vs high skill and well equipped forces.
  • dodging is about 70% faster, so martial artists can actually use their attacks. This is faster than blocking as it should be, it is harder to train after all.
  • Crossbows and weapons have been changed to be more specialised. I havn't change damage much. The horsechopper actually excels at dismembering large creatures now, for example. Descriptions have been altered to reflect their intended role
  • Added special club and xbow.
I reccomend the Better Mercanary Contract mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1387683396 It does a much better job of modifying mercanaries then me. load it below my mod in the load order.


You can find all of my stuff here and here