This will be an extensive overhaul, for now i will be focusing on blancing existing equipment and making minor tweaks and fixes to reduce load order (the amount of mods you need). Where possible i will buff underpowered things rather than nerfing overpowered things.
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Mercs will offer to let you rehire them at a higher rate before leaving.
Recruit mercs at the end of a contract if they like you and your extremley wealthy (474,000).
attack slots upped to 4. Basically means 4 times as many combat interactions can happen at once. instead of 4 enemies taking turns to hit you they can hit you at once, it doesn't mean they will, but they can. This of course gives a buff to larger forces vs high skill and well equipped forces.
dodging is about 70% faster, so martial artists can actually use their attacks. This is faster than blocking as it should be, it is harder to train after all.
Crossbows and weapons have been changed to be more specialised. I havn't change damage much. The horsechopper actually excels at dismembering large creatures now, for example. Descriptions have been altered to reflect their intended role