I really hope you can some how get rid of the negative stats. I've being looking for a reason to jump back into kenshi and im hoping this mod could be it!
uploading a version tonight which includes the start with no negative. by giving them a starting stat value of 50 and then a randomness modifier of 50. This should result in them being between 0 and 100.
uploading a version tonight which includes the start with no negative. by giving them a starting stat value of 50 and then a randomness modifier of 50. This should result in them being between 0 and 100.
A possible fix; keep stats at least positive. There's stats like Strength and Toughness which shouldn't be negative, as it reduces indirect stats like carry weight to become negative values as well.
I might make an alternate version with no negatives and a random pet. I haven't looked at in a while, but i remember there being a reason i couldn't cap negative stats without also caping positives.
think i found a work around. i can give them a starting stat value of 50 and then a randomness modifier of 50. This should result in them being between 0 and 100. But i might set the starting stat to 35 or 40 so you can still get some minor negatives of 15-10.
ok, so theres only one setting for "stats randomize" and it controls max and min with one number. so i cant prevent negatives with that. I can use stat templates to give them a base stat, reducing or removing negative stats. Unfortunately this tends to result in really strong characters.
I could somewhat bypass this by creating a bunch of stat templates and selecting templates at random, rather than randomizing each stat. But thats rather time consuming and i need to test if it even works
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-Love & Creativity
I could somewhat bypass this by creating a bunch of stat templates and selecting templates at random, rather than randomizing each stat. But thats rather time consuming and i need to test if it even works