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kodaxmax

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kodaxmax

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11 comments

  1. KekNugget
    KekNugget
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    Hi, I like the mod. If anyone has neg STR or DEX they just go off to the pens. Thank you for your work. 

    -Love & Creativity
    1. kodaxmax
      kodaxmax
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      Thanks for the comment!
  2. catchya
    catchya
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    I really hope you can some how get rid of the negative stats. I've being looking for a reason to jump back into kenshi and im hoping this mod could be it!
    1. kodaxmax
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      uploading a version tonight which includes the start with no negative. by giving them a starting stat value of 50 and then a randomness modifier of 50. This should result in them being between 0 and 100.
    2. kodaxmax
      kodaxmax
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      uploading a version tonight which includes the start with no negative. by giving them a starting stat value of 50 and then a randomness modifier of 50. This should result in them being between 0 and 100.
    3. kodaxmax
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      done, a 0-100 stats and eandom class start have been added.
    4. catchya
      catchya
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      wow thank you so much!!
  3. Ryanlupe
    Ryanlupe
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    A possible fix; keep stats at least positive. There's stats like Strength and Toughness which shouldn't be negative, as it reduces indirect stats like carry weight to become negative values as well.
    1. kodaxmax
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      I might make an alternate version with no negatives and a random pet. I haven't looked at in a while, but i remember there being a reason i couldn't cap negative stats without also caping positives.
    2. kodaxmax
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      think i found a work around. i can give them a starting stat value of 50 and then a randomness modifier of 50. This should result in them being between 0 and 100. But i might set the starting stat to 35 or 40 so you can still get some minor negatives of 15-10.
    3. kodaxmax
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      ok, so theres only one setting for "stats randomize" and it controls max and min with one number. so i cant prevent negatives with that. I can use stat templates to give them a base stat, reducing or removing negative stats. Unfortunately this tends to result in really strong characters.

      I could somewhat bypass this by creating a bunch of stat templates and selecting templates at random, rather than randomizing each stat. But thats rather time consuming and i need to test if it even works