Kenshi
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Fryskar

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Fryskar

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About this mod

Just an alternate start.
As i kept adding mods i had to restart a few times, so i made myself a stronger start. Decided to simply add it.
Its slightly cheaty, yet can be difficult due to rnd startposition and wounds. It will just pick a rnd town or village, even one added by other mods.

My first uploaded mod.

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Adds a new start.
Adds Higher weapongrade, not obtainable ingame. The starterweapon (Hellblade) is the one and only of its kind and at this grade (your sidearm gets the grade too, due me not finding a way to prevent it), if you lose it its gone for good.
Adds a slightly cheaty backpack (i'm a hoarder, i know). Its a bit larger than usual, with better stacking and slight boosts.
Adds a potent shirt. BP should be obtainable in a few places (like labs) at a lowish rate. Additional there is a stronger Assassin rag which you can unlock at max tech for a cost. Added the bag to research, it unlocks after the rag.

Higher global dmg, slightly higher carry weight, lower min medkit drainrate (at high medic), lower robot wear rate.

Figured at V1.01 that having no "Default research" means you lack the basics. Sadly only an import with techwipe will resolve (or a restart).

Added at V1.3 another rather strong start right in a cannibal village. It should be winable but close, depending a bit on rng.