Mod articles
-
Inca animations concepts and ideas
i m affraid i don't have anything worth of update, in dire need of new PC
but i can share ideas and concept styles from things i have around the project
Old sitting throne, before i was forced to change it, because not every race have legs in the right places
Poses project, basics to take from when doing new animations
i always start with pose and add small movement to it that i could overlap with breathing animations and later when technology allows change ups
Making off last updates:
Idle moves i m yet to discover good implementation to use as events rather than constant animation for characters:
There is a lot more work than just that however this are all non-finished ideas and i don't feel very comfortable w... -
Hello, i just wanna say that i appreciate that people are trying my animations and checking for updates
My current idea is to branch animations i prepared into small sets for future usage
i already took a lot of work to redo entire mod xD just to use better and more accurate character models
i been using suggested one most people use (this is why hand never go ideally in weapons or do more stupidity in mods and original game)
Anyway what are the ideas:
Personality based animation sets
i mean i will try to create root for general animations and reaction animations and basic structures and from that root
Animation root
here will be all the stretching, yawn and scratching, reaction to wounds, humblings, whatever comes to mi... -
Engine limitations ruined my dreams and new version will require change in directions :(
So i had like a lot of done and was testing how well will it works
i hate doing articles....
Anyway all idle stances played, but they stopped after few frames and was looping themselves even when i turned off looping...
Game read only like 3-5 frames and loop them
animations works fully on character creator, but not on people...
Because of this limitations i can't skip (original idea was to play animation 300-600 frames and done, make person stand in last frame
since game play and loop like 5 frames for guards, we are FAR from what i wanted....
New patch will feature:
Skeleton animation Set with unique sleeping, sitting pillow and stuffs
NEW sitting Throne Animations!
Shopkeep... -
Working hard on new update but might take a lot of time
Hello
so i basically have few ideas to expand the mod and i m not getting burned out anytime soon
currently i m working on idle movement and standing movement
expected frames for each of animation will be above 100, can't say exact numbers because i have no idea myself
Major problem is movement design and how it will goes with the engine
Kenshi twist necks hardly so anything involving neck might delay or damage my great plans drastically
Skeleton for male and female are different, not like totally different, but size of bones and angles will need to be edited
If people follow Nexus mods, you might noticed i was working on other projects:
it was caused by being out of creative solutions for new animations