Kenshi

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bee

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bhore

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About this mod

a lot lights tweak for kenshi

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compatibility patch for mod "General Modifications" made by Ruhadre
https://www.nexusmods.com/kenshi/mods/647

update1.7:
when you place a ceiling lamp close to the wall, you may have noticed the weird lighting, because the actual position of the light source is above the light ball. now fixed

swamp house wall texture has been edited to solve overexposed problem. if you are using other texture replace mod such as "Texture Options", make sure place this mod after it in loading order.

after kenshi 1.0.43 update, interior editing now is fully functional, so I go through every interior, anyone has exposure problem now been fixed.
the picture shows the problem


I think this is a stable release, so layout patch has been merge to main mod.


update1.6:
turret spotlight now truly follow the target.

fix "Last Stand" no power bug (town radius too small,wind generators belong to "no Faction").
add a generator to "Smugglers Bar", so the harpoon turret at the front door and the spinning fan can make sense.
tweak ground texture brightness at "Heng",now the street light won't look too bright.
some small lights adjustments of other towns(mongrel,catun,shark...can't remember all,mostly exposure issus).
after build my base, I feel the lacking of short range light source,so I change spotlight range back, and add wall lights to player's build list(unlock by "Basic Exterior Lighting" research).

update1.5:
change the effect of all flame-type lights to shimmer, now they look more vivid.
change streetlamps and walllights to consume power, because I found that after Blister Hill taken over by the Flotsam Ninjas, the city has no power but the wall light still on, that looks weird.


update1.4:
change mod name to Lights Tweak,delete previous version if you download this one.
a patch(optional) to fix lights overlapping issue due to increased radius and brightness.
the patch needs to IMPORT (or start a new game) to take effect!
I make it to a separate folder just in case I mess up with leveldata in the future and easy to maintain.
I haven't explored the whole map,I'll try to update the patch if I see more issues,
if you see any spot like this,leave a comment with location I may check that later.

update1.3:
black desert city blast tube light color correction


flourescent tube work like a spotlight? doesn't make any sense


update1.2:
balance brightness and radius of quad streetlamp, electrical torch post

original quadlamps are way too dim,even darker than street doublelamp


and if u notice streetlamps are too bright in city Heng,its nothing to do with this mod,i think it because Heng covered with snow or something,its a ground texture thing.



update1.1:
now the lamp will illuminate the floor of high ceiling house like bug house or watchtower.
also adjust the light cone angle matchs the model appearance, softer falloff, effect fan lamp too
unzip, put into ..\kenshi\mods\


more lights tweak for my personal taste
narrow turret light:


increased spotlight range,install at the top of watchtower can illuminate the ground


searchlight,more powerful than spotlight