About this mod
Organized Vanilla Build Menu / Nomad Traders / Camping life addons mods - plus Fixes and some other additions.
- Permissions and credits
- Changelogs

Know that every Download will go towards the Ukraine Relief Effort
This mod comes [ in most part ] in One Major File, "A Bag of Changes", where all my changes / ideas/ creations are all concentrated in.
Also
All information is broken down into they're respective mods
plus Changes / Fixes / Addons
to better guide others and myself.
New addition - Camping life addons
This adds a number of camping features/buildings to make your camping experience feel more genuine, all available at the start of the game/starting tecs
All buildings listed here are completely free, No Materials needed
Group Campfire - Like the vanilla version but bigger with different fire effects.
- Can be used by 6 companions
- Almost double output
- Increased storage space (Raw/Dried Meat) from 5 to 9 (full stack)
Lone Campfire - Smaller, compact, less conspicuous, for those on the run.
- Can be use by 1 character
- Slight Increase in output
These Campfires have the "advantage" of faster production at the cost of having people running it, but since they'll be sitting down their Hunger Rate is reduced, until that is, when you run out of Raw Meat to cook, it is unfortunally hard coded.
Whence the other Build options, so your camping experience never ends.
[ Vanilla Campfire is still buildable with no gameplay changes ]
Sitting Spot & [invisible] version
- Works the same as Sitting Pillow but without it for IMMERSION (sit your stupid ess on the ground your no king here).
- Wood bumper for the visable version for easy spotting.
- Use it in combination with any Campfire for a good time.
Sleeping Spot - For those who have nothing, the ground will do.
- 150% Healing rate (2x less than the Camp bed).
- Wooden pillow for easy spotting.
Small Bonfire - Works as a Light, good for miners and early Outposts laborers.
- Vanilla campfire with a few tweaks/looks/light.
- High visibility.
- Provides as much light as Torches.
Changes:
* Campfire * - Vanilla version
- added to build group Campfire in Build Menu
- Campfire light radius reduced from 140 to 40
- Reduced distance from which it can be heard by 70%
on Steam Camping life addons also included in A Bag of Changes
Better Build Menu (see images)
- Breaks up the CRAFTING category into 3 separate ones :
+ CRAFT. ADVANCED - for Medicine stuff / Electrical Components / Robotics / Skeleton Limbs Crafting
+ CRAFT. ARMOUR - all about Armour Crafting with many of their associated item-ingredients(Fabric/Leather/etc)
+ CRAFT. WEAPONS - swords and crossbows crafting
- Joins DEFENSE and WALLS into one category :
+ DEFENSES - Walls / Gates / Ramps / Turrets
- FARMING joins all Farms into separate Build Groups, Grain Silo moved here ('cuz it Trains Farming not cooking)
- MINING all the mining, processors/refineries, plus associated storage
- NARCOTICS takes the Alcohol and Drug production out of the FOOD category ('cuz they're not food)
- STORAGE an empty shell of the bloated thing it once was, most storage's were moved out of this Category and into/next to their respective "producers"
Nomad Changes
- The Nomad Trader (comes in a separate file - in the Files menu)
- Nomad Trader
- Spawn in same areas as Beast Traders
- Sell animal goods (Meat, Skins, Claws, Horns and Animal Teeth)
- Nomad Trader requirements to visit Your Outpost :
- - an Outpost (really ?... wow , ok, Mr. obvious)
- - Request a Beast Trader to send their BROTHERS!(in the name of the imperium of man ...) to come and trade.
- - Pay a fine to the Beast Trader for "services rendered", just like when you recruit NPC's.
- Afterwards they will then come visit as frequently as Beast Traders
- Dialogue
- Added
Attack dialogue_lines
if you wish to assault nomads (u monster) - 3 new
announcement_dialogue_tree_lines
- 3 new
dialogue_tree_lines
- Beast Trader -
multiple_choice_dialogue_lines
in relation to either Your money, relations and bounty (this is what Commander Shepard would have wanted)
- Nomad Animal Town shops
- Will also sell animal goods (Meat, Skins, Claws, Horns and Animal Teeth) but in larger quantities
Tested - Spawns in the same regions as the Beast Traders.
on Steam Nomad Changes
Changes
- Advanced Splint Kit - has 200 charges instead of the lousy 100
- Bulls Backpack - stackable items now stack up to 6 instead of 5 to be the same as the PackBeast Backpack
- Backpack sellers - sells more backpacks
- Visible Use Node - the green "mannequin" appears when Building Sitting Boxes / Pillows and Stools so you know in which direction your Companions will sit
- Garru and Pack Beast - have same death items (aka skins (they are from the same species for emperors sake))
- Robotics Bench - removed Hinges (crossbow item_ingredient) the crossbow crafting bench already makes them
- Food Store - Normal Storage - so AI can store and remove food items and automatically cook Ration Packs
- Animal Feeder - Now stacks food items up to 6 instead of just 1
- Rugs / Carpets - All are buildable (blueprint)(for interior/exterior) and still available on shops ( 'cuz indian carpet sellers)
- Wells - reduced sound/noise produced when powered
- XL Farms - Hemp / Riceweed / Vegetable
- Robotics - Skeleton Limbs and All robotic components have their own separate Storage (research)
- Craftable Ration Packs - (research)
- Big Booze Barrels - 100 units of space for Sake / Rum / Grog (blueprint [BARS])
- Defensive Towers - they don't do anything really (research [Defensive Walls])
- Copper Drill Mines - same as ore drills but they drill for Copper, instead of mining it using pickaxes for the rest of your lives (research)
on Steam A Bag of Changes
- [size=5]And some MOAR
NO NEED TO IMPORT
If you see anything out of order or have suggestions pls inform me in the comments, because I'm not F'ing telepathic smh
Remember no BEEP