Start as Dust bandits/hungry bandits/Band of bones/Berserkers gang or members. Able warriors, allied with bandit factions to start attacking wanderers right away.
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Changelogs
Version 1.1.0
Added Band of Bones (group/solo) and Berserker (group/solo) starts
Removed Hungry bandit solo start, since it was even worse than vanilla wanderer start
Rebalanced starting items and gold to make it more fun, and also consistent between different starts
Added stealth skills to starting bandits, after all they ARE bandits. It's always 10 less than "combat stats" average
Added strength to starting bandits, (else you can start encumbered with some high armour quality) it's always 5 less than average combat stats
Dust bandit gang start, now does not have random number of crossbowmen, it's fixed at 1 Boss, 6 Bandits, 3 Xbowman for a total of 10
Version 1.0.1
Player hungry bandits now start with 3 dried meat and 1 basic first aid kit (applies for every member of the hungry mob start too)
Hungry bandits starts have increased gold (1k for solo, and 2k total for mob start)
Modified starting descriptions to be more descriptive of what to expect from the selected start
Version 1.0
First release, Dust bandits and Hungry bandits starts.
Pick your favorite bandit faction, pick group or solo, press start and have fun.
I'm glad to announce 1.1.0 is live, a minor version update, with major benefits and two new starts. Starting with this version, i'm setting some ground bases for the bandit starts compilation that is this mod, the following characteristics in the "Global Features" apply to all the starts.
Global Features
Start at 100 relationship with the bandit faction you belong to.
Start in the HQ of the bandit faction, with "The Hub" as replacement for factions with no HQ or bugged HQ.
Starting characters have 3 Dried meat and 1 Standard first aid kit in their inventory.
Starting characters contribute with 1.000 gold to the pool; I.E: Dust Bandit Gang start is 10 characters, starting gold is 10k.
Starting characters have 20% chance for "better quality armour", this is specially beneficial in group starts.
Starting characters have strength 5 points below their average combat stats; I.E: Dust Bandit Boss has 25 combat stats, and 20 str.
Starting characters have stealth skills 10 points below their average combat stats; I.E: Dust Bandit Boss has 25 combat stats, and 15 thievery, stealth, etc.
Taking these global features into account, these are the currently available starting options in this mod
Dust Bandits
Dust bandit (solo)
Dust bandit bowman (solo)
Dust bandit leader (solo)
Dust bandit gang (1 Leader, 6 bandits, 3 bowmen)
Hungry Bandits
Hungry bandit leader (solo)
Hungry bandit mob (1 Leader, 19 bandits)
Band of Bones
Band of Bones warrior (solo)
Band of bones group (5 warriors)
Berserkers
Berserker warrior (solo)
Berserker group (5 warriors)
This mod may be small, but it's growing thanks to feedback from friends and the modding community!. For starters this mod is not intended to be immersively correct, more about a decent warrior/group start, allied with a bandit faction.