Kenshi
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BLKCandy

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BigBizkit

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About this mod

But these speciality naver comes to play as all manufacturer produce weapon of completely different grade. You never have to choose between edge and skeleton, or catun and skeleton. They did. And some of them even succeeded! With this mod, lower tier manufactures have a (tiny) chance of producting works that match the higher tier standard!

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This mod has been uploaded with permission from the original author - BLKCandy.


***This mod has nothing to do with Master Smiths of Kenshi mod***

Did you know that each manufacturer actually have their own 'specialities'? Ancient are actually lighter. Catun are heavier but have stronger blunt attack. Edgewalkers are sharper.

But these speciality naver comes to play as all manufacturer produce weapon of completely different grade. You never have to choose between edge and skeleton, or catun and skeleton.

And why only you, a new unknown group, are capable of challenging the Edge grade weapon? Haven't anyone tried it before?

They did. And some of them even succeeded! With this mod, lower tier manufactures have a (tiny) chance of producting works that match the higher tier standard!

Unknown - 1x everything, 0.3x price, Up to Catun Grade

Ancient - 0.7x weight, 0.8x cost (Changed from vanilla 0.9x cut to 1x) Up to Skeleton Grade

Catun Scrapmasters - 1.1x Blunt, 1.2x Cost(Changed from vanilla 1.2x blunt and 1.2x weight.) Best Blunt Weapon. Up to Edge Grade.

Skeleton Smiths - 1.06x Blunt and Cut. 1.3x Cost. Best for weapons with blunt:cut around 4:6~6:4. (Changed from 1x everying, 1.2x cost) Up to Edge Grade

Edgewalkers - 1.1x Cut, 0.9x Weight, 1.4x Cost. Best cutting weapons. (Reduced weight from 1x to 0.9x)

Cross - 1.1x Blunt, 1.1x Cut, 0.9x Weight, 2x Cost. (Added blunt bonus. Reduced Weight.)

Also reduced difference in weapon quality between manufacturers. There is nolonger a jump in quality between manufacturer. All grades now have flat 5 level difference between each level except for the jump at cross. This resulted in weapon of refitted blade and below gaining 10 more quality level than in vanilla, and Catun No.1 - Mk III gaining 5 more quality level.

On the effects to game balance. This mod slightly reduced the gap between lower tier and higher tier weapons. The faction that benefits from this the most are bandits and holy nation, as they have worse weapons.

Below are weapon manufactures, models, level, and spawn chance.

LevelChanceUnknown(Cheap)
1525.3%Rusted Junk
2025.3%Rusting Blade
2525.3%Scrap Metal
3012.6%Crude Metal
356.3%Cheap Metal
403.0%Iron Work
451.5%Steel Work
500.8%Fine Steel

LevelChanceAncient (Light)
2525.2%Mid-Grade Salvage
3025.2%Old Refitted Blade
3525.2%Refitted Blade
4012.6%Simple Restored Work
456.3%Restored Work
503.0%Fine Restored Work
551.5%Reforged
600.8%Fine Reforged
650.3%Excellent Reforged

LevelChanceCatun (Blunt)
4025.2%Catun No.1
4525.2%Catun No.2
5025.2%Catun No.3
5512.6%Catun No.4
606.3%Catun No.5
653.0%Catun No.6
701.5%Catun No.7
750.8%Catun No.8
800.3%Catun No.9

LevelChanceSkeleton (Balanced bonus)
5525.8%Mk I
6025.8%Mk II
6525.8%Mk III
7012.9%Mk IV
756.5%Mk V
803.1%Mk VI

LevelChance Edge (Sharp, light)
7033.3%Edge Type 1
7533.3%Edge Type 2
8033.3%Edge Type 2

LevelChance Cross (Blunt, Sharp, light)
100100%Meitou