Kenshi
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BLKCandy

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BigBizkit

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More AI types will go shopping. They will buy food, then first-aid/drinks, then splint/repair kit/bolts/tools/materials/misc items in that order.

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This mod has been uploaded with permission from the original author - BLKCandy.

Let the cats out of the bag! Most people will have basic income to buy stuff. More AI types will go shopping. They will buy food, then first-aid/drinks, then splint/repair kit/bolts/tools/materials/misc items in that order.

Most NPCs now have income based on their social status/skills. Typically around 300~400 cats a day for common people. Just enough to feed themselves. (300 cats can buy just a bit over 50 nu, just enough to feed a Shek) Some may earn more. Town citizens earn more than rural famers. Experienced drifters earn more than random poor drifters in bars, higher ranked soldiers earn more than recruits, nobles earn more than commoners, trade caravans earn more than patrols, etc.

However, be noted that ration pack is really expensive at ~1,000 cats, and even authentic repair kit cost almost 2,000. So they won't really sell, except if they somehow accumulate the wealth. Ration should still sell occasionally, but repair kits would be really difficult to.

I also edited various AI packages to allows more people/squads to shop for stuff. This includes military patrols, trade caravans, nomads, slavers, generic wanderers, tech hunters, nobles, bar patrons, residents, etc.

NPCs seems to need some time to get the money, despite the 'minimum money' setting. Give the NPC a day or two to earn money to buy your stuff.

The mod will take full effect only if you imported. Though you can play without importing the save. Newly generated caravans and wandering squads will have the updated money/shopping list. But old NPCs won't be updated without import.

You also might want to pick up an accompanying mod: Backpack Distribution on https://steamcommunity.com/sharedfiles/filedetails/?id=1587201079 which give caravans and travellers some backpacks so that they have more space to buy your stuff. NPCs living long enough to have that much money should be rare though.

Alternatively, there is another mod which does similar job, the "Enhanced Shopping Economy [EN/JP]" on https://steamcommunity.com/sharedfiles/filedetails/?id=1581929438 The difference between the two is that "Let the Cats out of the Bag" mod also changed AI packages, allowing more type of squads to shop for stuff, while "Enhanced Shopping Economy [EN/JP]" doesn't, but some NPCs in the econ mod earn significantly more than the cats mod. In effects, cats mod would have more potential buyers, though not very reliable buyers as most of them are poor, econ mods would have more limited buyers, but certain characters can buy more regularly. 

Check the changes in the change log

If there is anything weird or any comment, leave them down below.