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  1. superchicken101
    superchicken101
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    Just released Version 2.1 to be nice. Primarily a reblancing update this one, with a few extra features.

    **CHANGELOG**

    1:Arien now has her own dialogue.
    2:Costs have been balanced on existing dialogues.
    3:Agents of Narko are in game now, right now they're working like the Mercenary Guild. I'll make their own unique Mercenary Dialogue later- this is an option for people who dislike the Holy Nation and need some beef for their outposts or some extra muscle for a town raid.
    4: Basic followers without dialogue have now been updated with placeholder dialogue for now.
    5: The majority of non-human followers shouldn't spawn in Holy Nation towns. I'm sure some may have slipped past me, so if you see some, tell me!
    6: Wandering recruits have been removed for the time being while I restructure them.

    **In-Progress**
    1: Unique Follower Dialogue Trees
    2: Agents of Narko Mercenary Shop
    3: Incapacitated Recruit Spawning
    4: Wandering Recruits as slaves that need to be freed!
    5: Getting recruits to spawn in Hive Villages...
    6: Some way to tie Opsmit and Pepssim together as a unit...
    7: Moar Basic Followers- Suggestions welcome!
  2. rapotaku
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    thank you for this mod! very interested in meeting the new characters :)

    unfortenetly I am 27 in game days in and visited all bars i came across( mostly borderzone/ great desert )
    but only could find some of them who havent had any dialouge yet :/

    Am I just that unlucky or am I missing something? I am not sure but I might have installed it mid playthrough around day 2.

  3. Coconutsales
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    I love this mod soooo much, and I can't wait for the other heros to get proper dialogue... but, please, can you make Grimm less cringy? His entire adventuring dialogue is full of junk that a twelve year old would say... and he's an ex-samurai warrior... ???

    "but mom I want to keep that scary vicious beast pup" < really? Yikes. Makes me wanna kill him off just to be rid of him for good.

    It's made worse by the fact that I use the steam workshop mod "Let's Talk" ( https://steamcommunity.com/sharedfiles/filedetails/?id=1575316590 ) which makes party member repeat what they've said before in similar situations, so your party doesn't become mute after fifty hours of play. In this particular case, I wish Grimm was mute.

    Now, I'm not totally against dialogue like that, but make it fit a character specifically made for being some immature brat, not this Samurai warrior lmao


    --- edit: I just realized this mod is abandoned. Shoot. Two years without an update? Any plans to finish this, ever? D:
  4. KainYusanagi
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    In case anyone else sees this: There are three errors that the FCS throws when looking at this mod; one is for the zbeggar, giving an undefined reference error of "5429-gamedata.base" in AI Goals; the second and third are undefined references to the inventories of the zembezzler and zsmuggler, "179-gamedata.quack" Otherwise seems to run fine.
    1. Demmo
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      much appreciated thanks!
  5. rjc523
    rjc523
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    Yuno disappeared when i load my game.
  6. rjc523
    rjc523
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    How do you recruit Katharciss?
  7. superchicken101
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    Hey guys! Version 2.0 is FINALLY out. I promise I'm alive. I've just been pre-occupied with work and my girlfriend, (Crazy right), getting promoted to a training position though gives me a little more time to work on the mod, but expect updates to be slow paced and clumsy. I'll do my best!

    All new Unique Followers are 60% complete. What this means is that they're in-game, recruitable, and have clothes. Thye don't have a unique dialogue and for now, have a placeholder. Beyond that, you get a couple of bonus followers I had sitting around, Slezkh and Palach. Palach is pretty much Orphis, but his dialogue will be different- Slezkh is our Traitorous Vassal, dunno how I'm gonna make it work, but I'm eventually going to try and make him betray you.

    In addition to that, I think I might've found a way to do incapacitated recruits out in the middle of nowhere. Expect them with the next update!

    The 4 basic followers need dialogue and cannot be recruited at the moment.

    Expect some bugs as I have not thoroughly playtested this one quite as much as I have previously.

    As always, hit me with any recommendations/requests, I'll get to them if I like them and/or find them possible!

    Please report any bugs via PM'ing me on the official forums, posting on the Steam Forums, or otherwise
    posting it on the Nexus Forums. I'll try and keep up with it.

    [KNOWN BUGS/MISSING FEATURES/STUFF I SHOULD FIX]
    1: Heroes don't all have unique dialogue.
    2: Heroes don't all have unique dialogue packages.
    3: Animal comments from Dialogue packages continue to go off when you have animals in your squads.
    4: Skeletons/Hivers spawn in Holy Nation towns.
    5: New Basic Followers, {Thief for Hire, Out of Luck Shopkeeper, Wayfaring Monk, Disgraced Ninja}, do not have dialogue.
    6: Katharciss and Delend don't have their Cannibal markings if you use the Hero start.
  8. superchicken101
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    So quick note, the main downloadable file is compatible with the current beta, since Chris didn't change anything about how followers are added to the world.

    Also, New followers in the works!

    Eldritch- a Greenlander Male who only talks in poems and riddles.
    Potpourri- Female Concubine/Hooker. I'm gonna make it tricky to convince her to follow you, so good luck!
    Pepssim- This Worker drone is waaaay too happy-go-lucky.
    Opsmit- And this one is way too depressed.
    Kazakh- A Shek follower styled after the Japanese Samurai Retainers, this one as a loyal vassal.
    Tyran- A female Shek follower who was raised in one of the Hive villages.
    Delend- A well-spoken cannibal proselytizer who wishes to travel indiscriminately.
    Orphis- And old man well beyond his years with the skills of a master and the agility of a tortoise.
    Arien- A young Scorchlander girl who was entirely fed up with traveling solo.
    Tortuga- A skeleton themed after pirates!
    Elizabeth- A skeleton themed after English privateers!
    Ordis- A Soldier Drone turned nigh-mad scientist...
    Irdat- A powerful Hive Prince seeking someone worthy to follow.
    Gnume- An Ex-Paladin of the Holy Empire, his retirement has enlightened him to their foul deeds, and now he seeks to cleanse the Empire of its bigotry, in the Name of Okran.

    Wayfaring Monks- Monks dressed in traditional garb, traveling across the world.
    Disgraced Ninja- Sand Ninja who disgraced their clans through being captured; after serving their time, they seek a new purpose to serve.
    Out of Luck Shopkeepers- Poor sods who started enterprises and went bankrupt, all they have now is the clothes and the very large backpack, on their back.
    Thieves for Hire- Thieves of all kinds, looking for more lucrative work than fencing.

    Look forward to seeing how these guys turn out
    1. DarkGenius
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      Looks awesome! keep up the good work.
  9. superchicken101
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    Oh dear lord. The brand new experimental has come out and I can't wait to get my delicious hands on adding new recruits. Skeletons and Hivemen, the separation between Scorchlanders and Greenlanders, and now a reason for everyone to have food! Oh this is gonna be so much fun. Give me a little while to get familiarised with the updates and for the hotfixes to calm down, (I was waiting for the new update to resume work anyways. Once they announced the beta, I pretty much stuck my hands in my pockets and played Skyrim,) and then I'll add a ridiculous amount of new guys, gals, and robots.

    The dialogue packages are a pain in the butt and are progressing slowly, ~45 sections of dialogue and multiple lines needed to avoid *too much* repetition tend to take a while since my attention span is pretty much that of a cat high on meth; I'll finish it eventually, I promise!
    '
  10. DarkGenius
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    You're doing a super job, keep working on it - a New update with new races is just around the corner.
  11. superchicken101
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    Hey, guys- Just updated New Recruits! for 0.76.5

    This version adds no new changes beyond compatibility with the new update, (I've been way too invested in Warband and Fallout 4 and the holiday craze at work.)

    However, I promise I am working on this intermittently, as always. Each generic recruit will be fitted with a brand new dialogue package that coincides with their randomly chosen personality. It works off the 7 default personality tags already present in-game, and so each personality type will have a multitude of unique responses to given situations in-game. I intend to apply this to default recruits in order to give 'em some love too.
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