Okranite recruit with lots of unique dialogue. WIP, check change logs/comments for updates. Endorse if you enjoyed it!
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Changelogs
Version 1.5
Update: Mar 31 @ 1:33pm -More biome entry dialogues: Bast, Venge, Fog Islands, Stobes Garden with skeleton in party -Fixed some conditions in Harold (npc) beast talk. I may need to scrap the idea of unique dialogue options when Harold speaks to specific characters/shopkeepers... so far it's been impossible to implement :(
Version 1.4
Update: Mar 28 @ 7:55pm Edit -Fixed being able to recruit him with 2nd dialogue option even if player didn't have 10000c
Version 1.3
Update: Mar 28 @ 5:30pm -Added random harold(player) preaching dialogue -Added harold(player) reaction to him having robot limbs -Updated EV_THIEF_CAUGHT_STEALING_FROM_ME harold(npc) -Added Shek Warrior Talk to Info dialogue to have harold options -Added dialogue when harold(player) kills HN citizens/military -Added harold various harold interjections for biome arrivals, ex in stobe's garden with skeleton in party, entering holy nation territory
Version 1.2
Update: Mar 27 @ 3:51pm My bad, added Harold's .bod2 file in the mod folder.
Version 1.1
Fixed 'Harold sees player squad female' DC_IN_COMBAT == 1 -> 0 Fixed dialogue in EV_PLAYER_TALK_TO_ME Holy Harold woman
Version 1.0
Added Holy Harold
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See steam workshop for updates: https://steamcommunity.com/sharedfiles/filedetails/?id=3203036335
Adds another unique Holy Nation recruit besides Griffin An Okranite companion that wants to relive his glory days again in the holy name of Okran. You can recruit him if you pay his bar tab. Or you can just mess with him. Throw him in a cage, acid, peeler, to the Sheks, feed him to the gutters whatever you wanna do. I left it open for the heathens to decide. But Okran willing, should they forsake their darkness and choose the light, the Holiest of Harolds will be there to guide them If you want to recruit him, speak to him as a male human. Attempting to recruit him as a human female or a non-human will bring a different set of dialogue.
Features: Harold as a recruit -20 combat stats -To recruit him, find him in one of the bars at Blister Hill (be warned, his tab is pricey) -Added Biome entry dialogue -Added Harold interjections to typical squad conversations when roaming -Added Harold interjections to the random unique character dialogues (WIP) -Hates being healing/being healed by non-humans/skeletons in party -Added random dialogue based on world state (WIP)
Harold as an NPC -Different dialogue options based on whether or not the speaker is a human male -Has various reactions to you committing crimes (i.e. slaughtering the HN) in Blister Hill (if you're part of the Flotsam/Shek Kingdom/United Cities)
Check change logs/comments for updates. Please rate if you enjoyed! Let me know if you have any issues, questions, suggestions etc.