Kenshi
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Kodi Sky AKA Mangaboy111

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mangaboy111

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About this mod

Adds the ability to tip mercs, and as well as "upgrading" their gear. It also adds base defense contracts up to 60 days. This will effect any squad that has "mercenary shop" dialogue which from looking around seems to be all vanilla mercs including Tech Hunter mercs..

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Adds: 
Body Guard Contracts up to 14 days. 
Base Contracts up to 60 Days.
Ability to tip as you hire the mercs. Large tips give relations gain.
Ability to non-aggressively KO hired mercs through dialogue so you can swap their items for items with better stats, as well as give them ammo and med packs and robotics and splint kits. 
Spending 10k or more on a contract increases relations with respective faction by 1 point per 10k spent capping at 3 relations per contract unless you tip.


Tipping is a slow but consistent way to get more rep with the respective faction. 500,c is just being nice. No rep gain. 1000c. Gets 1 rep. And 3000 gets 2. It stacks nicely with the small rep gains you get from paying contracts worth 10k or more.

Upgrading gear: Basically once you hire a merc squad you can talk to them and KO them through conversation. It will give you an ingame guide in dialogue. Once you KO one you can pick them up. This does not cause aggression. Pick up the whole merc squad if possible, then take them to your armour/weapons chest. Swap their gear with the better gear you want to give them. Placing their old items in respective chests will clear the stolen tag, but not in a general storage for some reason. If they see you carrying their old items when you put them down it can cause them to go hostile. Save before doing this incase you forget to clear all the stolen tags before putting them down.

This feature is a bit jank but it is the best I could come up with. Bar squad mercs do not despawn until they are dead so if you gear them up once they will be geared up for the rest of the playthrough/until import.

I might add more stuff. But only after testing. I wanted to try extending the contract whilst you still had it but it did not work well in my play tests. So I did not add that in. 

Will conflict with other mods that edit the same dialogue package. Might work with new merc factions added by mods if they use the vanilla dialogue package. Could resolve negative effects of conflicts potentially by loading this AFTER that mod.