Kenshi
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JackJack86

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jackjack86

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About this mod

Mostly just a patch for various skeleton race mods and Recruitable Prisoners. One such mod had no recruitable NPCs so I added them via this patch.

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Mostly just a patch for various Skeleton race mods and Recruitable Prisoners. One such mod had no recruitable NPCs so I added them via this patch.  See the disclaimer if you do not have ALL the dependencies listed in the requirements portion of this page.

Disclaimer:
You do not need to have all the dependencies listed for this patch to work.  As seen with MEGA Animation Collection PackMEGA Pathfinding Collection PackNCE Patch Pack, and NCE Patch Pack 2, mass patches do not necessarily require all dependencies/references present to function properly.  Only the function mod (in this case Recruitable Prisoners) and at least one of the patched mods is a necessary requirement.  If one or more patched mods are missing from load order, you will get a warning in the Kenshi launcher, but this will not result in instability or CTD in-game.

Kenshi's mod system is additive/subtractive, meaning that changes made by patches are cumulative and do not require ALL dependency/referenced mods like in other more complicated mod systems (like Bethesda games such as TES or Fallout series games).  My load order is incredibly massive, due to multiple race and function mods present, that it is simply too much of a hassle for me to manually order everything using the Kenshi launcher.  If you are like me, load ordering applications such as Kenshi Mod Tool are invaluable as manual ordering becomes incredibly tedious if your load order grows beyond say 20-50 mods.