Add trade ninja merchant caravans to the world. These caravans sell a variety of products of interest from weapons, armor, tools, materials, supplies and more. They will also buy your stolen and illegal items.
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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English: (Translation not 100% exact) Note: If you have used FCS, you have my permission to modify this mod to your liking or make patches to attach it to other mods.
Mod Features:
This mod adds two types of merchant caravans that appear in different areas of the game (Homeless Spawn), a visit event to your base and as an extra adds a new start that has a competent starting team.
New squads:
1. Caravan type 1 Description: They are the standard caravans of the trade ninjas. They sell different items for ninjas and the general public. It is also the type of caravan that can visit you if you build in the territories they control.
Spawn zones: - Border zone - Bonefields
Conditions for them to stop appearing: - Destroy The hub, Mourn and Rebel base.
2. Caravan type 2 Description: They are caravans that trade in the territories controlled by technology hunters, they sell better quality, more diverse equipment and they sell some technological items of dubious origin (They do not sell old technology books or engineering plans because they are not dedicated to the technology). Docking these caravans is not a good idea because they come better protected, however they can provide good loot.
Spawn zones: - Flats Lagoon - Gray Desert - Stenn Desert - The hook - The Outlands
Conditions for them to stop appearing: - Eliminate or imprison Finch and Iyo - Destroy The hub, Mourn and Rebel base.