Kenshi

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MiraMogwai

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MiraMogwai

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About this mod

- Adds nine new skeleton types to Kenshi which can be selected from the default starts (Wanderer/Nobodies, etc).They can be found roaming in small squads (spawns as a leader of a group of thralled skeletons.)
- Leaders are named (random) and will always be one of the nine races. They are rare, so they shouldnt bloat your world.

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[DETAILS:
- Adds nine new skeleton types to Kenshi which can be selected from the default starts (Wanderer/Nobodies, etc). They can be found roaming in small squads (spawns as a leader of a group of thralled skeletons.) 
- Leaders are named (random) and will always be one of the nine races. They are rare, so they shouldnt bloat your world. They are treated like any other skeleton (same dialogues etc).
- Infiltrator, Taskmaster, Marauder & Shrieker have female variants (35% spawn chance.
- Eye color variation (Black,White,Yellow,Red,Green,Blue,Purple, x2 metal variation eyes)
- If captured and put in a prisoner cage/pole (needs to be disarmed) they can be recruited for 10,000 - 20,000 cats.

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-SKELETON & LOCATIONS:
--- Acolyte Mk I (Floodlands)
--- Marauder Mk I (Floodlands)
--- Taskmaster Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle, spawns as leader rarely)
--- Infiltrator Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle)
--- Hunter Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle) [head slot unlocked default]
--- Artificer Mk I (Deadlands/Black Desert/Iron Valleys) [head slot unlocked default]
--- Vanguard Mk I (Deadlands/Black Desert/Iron Valleys/Forbidden Isle) [head slot unlocked default]
--- Soldierbot P5 (Forbidden Isle)--- Shrieker Mk I (Forbidden Isle)

--- Black Desert City (x2 recruits added to the bar (after the game generates them, it seems they wont randomize anymore even after import, guess this is by design? id prefer randomization :D )--- Rare skeletons have a low spawn chance in various factions (comparable to vanilla spawn rate for skeletons). They will use the same dialogue as other members of that faction if your using mods like "recruitable prisoners" etc 

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-NOTES:
- This was the first mod i ever made (meshes were previously almost entirely made by rearranging the default skeleton parts. Now they feature some custom/unique parts i made), i learned better ways to do things w/ blender & kenshi modding in general since then. Mainly any new updates will be mesh fixes/ better optimization. 
- Any feedback (really curious about opinions on the appearance/stats/recruitment etc), suggestions or requests are welcome & appreciated. Let me know if anything is broken and i'll attempt to fix it.Last Update 11-29-2023

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-TRANSLATION:
- Japanese (by Chit) - https://steamcommunity.com/sharedfiles/filedetails/?id=2967327336

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-OPTIONAL PATCH:
- "All in one" Animations Patch - https://steamcommunity.com/sharedfiles/filedetails/?id=3095826120
- Armor Slots Unlocked Patch - https://steamcommunity.com/sharedfiles/filedetails/?id=2691777568
- Head Slot (Only) Unlocked Patch - https://steamcommunity.com/sharedfiles/filedetails/?id=2693845009
- Skeleton Frame Cover Patch - https://steamcommunity.com/sharedfiles/filedetails/?id=2703815255
- Skeleton Upgrade Modules Reworked Patch - https://steamcommunity.com/sharedfiles/filedetails/?id=2733825137

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-OTHER SKELETON MODS BY ME:
- Mogwai Concept Skeletons - https://steamcommunity.com/sharedfiles/filedetails/?id=2879594405
- Reaper MkI - https://steamcommunity.com/sharedfiles/filedetails/?id=2854282784
- Default Skeleton Revamp - https://steamcommunity.com/sharedfiles/filedetails/?id=3069074864