Completely overhauls the way hydroponics works, balancing all aspects realistically; from harvest, growth, and death times, to output and water consumption. Also adds 2 missing crop types, adds 3 tiers to each crop type so that they can be upgraded gaining increased efficiency and output, and much more!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Changelogs
Version 1.0.1
Thanks to the user Sarus for pointing out the extremely fast grow time on the T2 Riceweed hydroponics. The gene has since been altered so as not to cause a disruption (and possible target) to the economy and player alike. Hopefully this does not cause a mass famine as a result. AKA increased the Riceweed T2 growth time from 1 hour to the correct 7.5 hours.
Version 1.0.0
Added Cactus and Cotton hydroponic variants and their research unlocks.
Realistically adjusted all crop types from harvest, growth, and death times, to output and water consumption.
Added 3 tiers for each hydroponic type with relevant research allowing for:
- Efficient sprinkler design reducing water consumption rate by 25% per tier!
- Improved thermoregulators increasing time before plants die out by 50% per tier!
- Engineering advancements resulting in 50% faster harvest and clear speeds per tier!
- Genetic mutations reducing growth time by 25% and increasing crop output by 100% per tier!
Changed the pathing mode for all hydroponic bays so that the AI can path/walk over them when placed on a roof.
Crops visually grow in quantity between tiers! Start with a barren hydroponic bay and turn it into lush overflow!
Tier 1 (vanilla) hydroponic changes. These values may increase/decrease as you research higher tiers.
Hemp:
- Increased water consumption from 5 to 8.
- Increased death threshold from 0.4 to 0.5.
- Increased death time from 8 hours to 12.
- Increased drought death time from 0 hours to 12.
- Increased growth time from 10 to 12.
- Reduced harvest rate from 256 to 200.
- Increased harvest time from 10 to 12.
Riceweed:
- Increased water consumption from 10 to 20.
- Increased death threshold from 0.4 to 0.5.
- Increased death time from 8 hours to 12.
- Reduced harvest rate from 256 to 200.
- Increased output per plant from 3 to 4.
Wheatstraw:
- Increased water consumption from 5 to 8.
- Increased death threshold from 0.4 to 0.5.
- Increased death time from 8 hours to 12.
- Increased output per plant from 2 to 3.
Greenfruit:
- Increased water consumption from 5 to 12.
- Increased death threshold from 0.4 to 0.5.
- Increased death time from 8 hours to 12.
- Increased drought death time from 4 hours to 24.
- Increased growth time from 15 to 16.
Research Changes:
Hydroponic research now repeats up to 3 times, 1 for each tier.
Costs are 1/2/3 Ancient Science Book and 6 hours researching per tier.
Each tier researched will unlock the relevant building upgrade.
Hydroponics:
- Added 2x Engineering Research to the research cost.
Renamed all mentions of "Vegetable" to "Greenfruit" to lessen confusion surrounding the mysterious non-fruit.
This mod completely overhauls the way hydroponics works. It balances all aspects of the available crop types realistically; from harvest, growth, and death times, to output and water consumption. It also adds 3 tiers to each crop type so that you may upgrade them, gaining increased efficiency and output thanks to advanced research, while saving on space!
But wait, there's more! Cactus and Cotton have been successfully cultivated for indoor growth and have joined the hydroponic crop types!
And if that wasn't enough; crops now visually grow in quantity between tiers! Start with a barren hydroponic bay and turn it into lush overflow!
Give your hydroponic bays the green thumb treatment! No import needed! It just works.
Please see LOGS -> Changelogs tab for a full list of changes.
Each hydroponic tier (when researched) adds:
Efficient sprinkler design reducing water consumption rate by 25%!
Improved thermoregulators increasing time before plants die out by 50%!
Engineering advancements resulting in 50% faster harvest and clear speeds!
Genetic mutations reducing growth time by 25% and increasing crop output by 100%!
SAVE & LOAD after upgrading a hydroponic bay for changes to take effect.
Installation
Extract the archive contents to your Kenshi\mods folder.
Uninstallation
Delete the Better Hydroponics folder from your Kenshi\mods folder.
Incompatibility
There shouldn't be any as it uses custom crop data.
Credits & Acknowledgement
My wonderful partner for being a part of the journey and providing a second pair of eyes during QA.
Nexus Mods - of which this community wouldn't exist so well organized and staffed not to mention the plethora of mods hosted!
You - for taking the time to read through this and/or trying out my mod and that of others thus ensuring the community lives on!
Additional credit and acknowledgement goes out to any and all persons who made the above possible, who without, this mod would not be possible. I am relying on those I have credited to have done the same (on their own respective mod pages or elsewhere) but mistakes and oversights do, unfortunately, happen. So to all you lovely people above, and to anyone I may have missed and not mentioned, THANK YOU! Your work is deeply appreciated and I hope that in releasing this mod, to work alongside other great mods, I am doing you proud and allowing your work to live on and to withstand the test of time that is this modding community! It has been an absolute pleasure being a part of such a wonderful community!