Kenshi
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nmlss

Uploaded by

unaindz

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About this mod

Reshade focused on Ambient Oclussion with Global Illumination and Sharpness.
Includes advanced UI Detection to finally avoid effect bleedthough, yes, your UI is not transparent, it was reshade all along.
Extra effects included but disabled by default: Depth of Field, HDR, Bloom, Anti Aliasing, Comic style, Oilify, SSR.

Requirements
Permissions and credits
Donations
Requirements for the UI Detection to work:
Dark UI. I won't port it to any other UI, but you are free to do so. The mask for the most part will not need to be replaced so you only need to change the color of the pixels.
2560x1440. The UI Detection will not work in any other resolution. I may port it to 1080 if people ask.

Inspired by Kenshi Enhanced. The UI Detection is updated with a more powerful version.

The UI Detection can easily be used with other shaders, just drop them into Shaders folder and put them in the correct order using the reshade menu.
If the effect should be applied to the UI put it between UIDetectMulti and UIDetectMulti_Before. If it should not put it between UIDetectMulti_Before and UIDetectMulti_After.

Known issues:
The UI Detection only works if static, if you move the menus around it will stop working. The inventory gets reset to its default position every time you open it so it's not a big issue but if you move the map menu it will remember it's new position until a kenshi restart.
Inventories can be of multiple sizes, with backpack open or closed, trading with another character, etc. Instead of doing infinite masks for infinite combinations if the inventory is open the shaders get disabled for the entire screen.
The big pause popup at the top is not masked. It does not bother me for AO stuff and I don't use blur but complain to me and I may mask it.
Only the first squad name is masked. If you have more than one their names will bleedthrough. Harder to fix and not very annoying but I may try to fix it in the future.
Right click menus are impossible to mask as they are not static.