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Changelogs
Version v1
FIrst upload
As the Gravel Wars come to an end and peace imminent, Mann Co.'s arms and equipment industry soon finds itself in a decline when demands for new weapons steadily drop over the years. In an attempt to preserve Zepheniah's legacy, revive the arms trade and expand the influence of Mann Co., a team of BLU-affilated mercenaries have been deployed to a faraway moon - found to have signs of human and alien life alike - to start a branch there. These mercs would soon find out that the locals here are way more hostile and fierce than what they're used to back on Earth, and must learn to adapt to this new reality that they are no longer the manliest beings unless they work for it. Can you guide Mann Co. to a new era of prosperity and create the most elite team of mercenaries Kenshi has ever seen? Can you build... a team fortress?
Start in the Hub as the 9 Team Fortress 2 mercenaries we all know and love. All the mercs have specialized stats, as well as their own unique dialogue package that seeks to include as many voice lines from TF2 as much as possible. As such, this would give you an easier start compared to the standard Wanderer or Nobodies - it is recommended that you set some rules to maintain a degree of challenge and role-playing (Pyro can only wear the Swamp Ninja Mask or the Fog Mask and must have their mask on all times, Scout can only use blunt weapons, just to list a few examples).
This mod is the result of having too much free time on my hands and several stupid ideas, and was made not only for fun, but to also combine one of my favorite team-based FPS games with probably one of the best tactical RPG sandbox games into one. Have fun!