Kena: Bridge of Spirits
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mewthree1

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mewthree1

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10 comments

  1. DuckDuckLuck
    DuckDuckLuck
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    Thank you for this! I guess I'll wait with playing the game until you've completed your fixes. Please let us know if you abandon the project so I won't wait for nothing.
  2. cocokoko
    cocokoko
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    Thanks a lot for the mod! A huge step up from the original for sure... amazing quality!
    Just a question: the file W3_ToshiSpiritDive_PC_1. is supposed to be named like that or it's an error?
    No other file has a similar name, shouldn't it be W3_ToshiSpiritDive_PC? Thanks!
    1. mewthree1
      mewthree1
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      ahhh it is indeed an error! thats a pretty crucial one. I'll do a quick fix. I haven't gotten around to fixing the tiny interpolations errors yet.
  3. mewthree1
    mewthree1
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    Currently working on a fix for the banding so the end result will looks quite a bit better than the stock in terms of both framerate and image quality. I'm also going frame by frame to remove interpolation errors in between scene transitions.
  4. mikeywander
    mikeywander
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    Great work! It looks so legit, doesn't feel like upscaled or interpolated at all
    Can't wait for next version!
    Endorsed
  5. Slartiblarghfast
    Slartiblarghfast
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    Great work, dude! It's funny that some of the artifacts I spotted were actually present in the original visuals (things like splotchy depth of field and the like).
    1. mewthree1
      mewthree1
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      Yeah! Unfortunately the source material is quite low bitrate. There are also a few weird animation glitches lol. I'm half tempted to ask the devs for raw video files. They already stated they wouldn't re-render the videos.
    2. Slartiblarghfast
      Slartiblarghfast
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      Disappointing that they won't! Animation studio is their background, yeah?
  6. mewthree1
    mewthree1
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    I noticed a few bugs during scene transitions, i'll fix them up when I can
  7. mewthree1
    mewthree1
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    Let me know if there are specific scenes that have visual artifacts along with a time stamp! I just did the encoding in a rush instead of manual cropping scene transitions so there might be a few glitches.