Main files
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Shaders Utilizados:
- Depth_Cues.fx
- AdaptativeTonemapper.fx
- qUINT_Lightroom.fx
- AdaptiveSharpen.fx
- qUINT_RGTI (Ray Tracing Mod by Pascal Gilcher MCFLYPG)
- EyeAdaptative.fx
- AdaptativeFog.fx
- GausianBlur.fx
Opcional:
- Fisheye Horizontal.fx