Skyrim Mod Sanctuary 70 : New possibilites
The author of the Race Menu mod has been busy updating one mod, releasing another and finding ways to make new and exciting mods a real possibility. Find out how in this video.
Thumbnail image for this video is 'The Second Wind' courtesy of TheRequiem.
Download links for reviewed mods:
RaceMenu
CharGen Extension
NetImmerse Override
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http://skyrim.nexusmods.com/mods/37962/
http://skyrim.nexusmods.com/mods/32339
It's supposed to sort out all your installed weapon and armor mods to be properly distributed in the leveled lists, WITH enchantments added like they are to vanilla weapons, but it seems a little complicated to set up, and you always explain things in a way that makes it easy. It involves sort of registering all your weapon and armor mods with it.
I would especially like to know if it would work with SkyRe and the Reproccer, and how. I was going to install it, but then it wanted to overwrite Reproccer files, so I cancelled and played it safe lol.
Thanks for any help man, and it would be awesome if you made a video about this.
Fantastic work!
How is this related to Sting?
In Elder Scrolls-verse, I guess the equivalent would either be Rieklings or Orcs.
One thing I love about modding is how it can inspire other folks to do something better or slightly differently, and they start making their own mods.
Speaking of SkyProc, has anyone thought of creating a SkyProc mod to unify all the mods that add warpaints, eyes and hair to the character-creation? That would be kind of cool to reduce load order, ensure compatibility with stuff like custom races and prevent having the same new things multiple times.
I think I still prefer ECE http://skyrim.nexusmods.com/mods/12951/?
seems more advanced to me for now
opinions ?
If you want to compare ECE to something then compare it to RaceMenuPlugin and CharGen Extension as those give you a new options during character creation too, but both of them are optional and not needed at all.