Jurassic World Evolution 2

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Tealatara

Uploaded by

Tealatara

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About this mod

My attempt at making Santaegidus Island into a Jurassic Park era resort, replete with an Amphitheatre, Aviary and Lagoon. The island has also been designed for free-flying pterosaurs, with a variety of perching spots and feeders present throughout the map for them to use. Both the Dominion BioSyn and Malta DLCs are required!

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There are a few spots where the frame rate drops a bit for me - mainly around the Lagoon hatchery and the pond next to the Aviary. It may well be dependant on things like graphics settings, hardware specs, etc. however, so results may vary. Nevertheless, despite most of the map consisting of hand-placed foliage and decorations I've been able to host between 100-120 dinosaurs in the park as a test without any issues. Of course, feel free to modify this map in any way you like!

No dinosaurs, pterosaurs or marine reptiles are included with the download - the island's empty, so you can host whatever species you like in it.

Fixed in the update:

  • An alternative version of the map file is now included which shouldn't include anything that requires the Feathered Species or Marine Speces DLCs, nor pre-order content.
  • Carnivores visiting the Amphitheatre now have a meat feeder, so they don't have territory decay and starve because they forget where the ones they've previously visited are.
  • Dinosaurs in the Amphitheatre can now leave it more easily in search of water when they're thirsty (some rocks were removed).
  • The view from the tower across from the Aviary should be clearer, with less tree tops getting in the way.
  • Minor changes to foliage placement here-and-there to make things look better, especially in first person mode or when riding the Park Drive tour.
  • An extra bench has been added to the little hill next to the path down to the Lagoon, to make it slightly more picnic-y.
  • Guests now seem to always be present walking around in the Park when it's set to open - I'm not 100% sure what the issue was before that caused them to sometimes turn up and other times not, but I shuffled a couple of rocks around to move them slightly back from the helipad access path and that seems to have done the trick!