Jurassic World Evolution 2
0 of 0

File information

Last updated

Original upload

Created by

Axlotl666

Uploaded by

Axlotl666

Virus scan

Safe to use

Tags for this mod

About this mod

Improves base game dig site randomization by adding DLC dinosaurs into the randomization scheme (normally they don't randomize). The mod also includes two alternate styles of randomization. All changes are integrated into the game's built-in randomization.

Permissions and credits
Improves base game dig site randomization by adding DLC dinosaurs into the randomization scheme (normally they don't randomize). The mod also includes two alternate styles of randomization. All changes are integrated into the game's built-in randomization.

PROBABLY REQUIRES ALL DLCS.

All versions bundle Therizinosaurus in with the ceratopsians, Deinocheirus in with the ornithpods/hadrosaurs, and Lystrosaurus in with the pachycephalosaurs/ornithomimosaurs.

Vanilla keeps the base game scheme for randomization, where dinosaurs are separated into 2 or 3 tiers and only randomize within that tier. (IE higher tier research only randomizes with other higher tier research.)

Flex removes the tiers entirely, and mixes anywhere within the dinosaur type. (IE any of the sauropods can switch places.) Flex also removes some restrictive unlock requirements - specifically combat and gene specific conditions.

Chaos is like Flex, but a dinosaur can randomize to ANYWHERE in the tech tree. You might have all the sauropods end up in the front of the tree, for example.

Use cobra tools to inject one of the three directories into content0 file main.ovl

Funny note: ornithomimosaurids are ornithomumosaurids in the randomization lua scripts. Frontier, c'mon!

Tutorial vid for installing Python, Cobra Tools, and the mod: https://www.youtube.com/watch?v=dJ-gYGGULc0

1.1 update: Adds the hybrids from the Secret Species Pack to the trees as static nodes. Fixes duplicated Spinosaurus node bug.