Back again, this time with a rework of the base Giganotosaurus staying true to creating another fierce predator in the JP style and with accurate proportions. Boxhead looking goof no more! This is a replacement mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.2
Polished model across the board, fixed and adjusted some of the weight paint, fixed a longstanding issue with wrong placed matcols (many thanks to ilodev for making work with matcols easier!), updated textures and 3 skin variants, updated icons, updated promo images
Version 1.1
Updated textures with new baked diffuse, roughness and normal map, some model tweaks, updated icons, updated promo image
Version 1.0
Mod made public
Features
New model, skin and optional icons
Changes
Overhauled the model extensively, adding more mass and making it longer. Dan Folkes' reworked 2022 Giganotosaurus skeletal was used as reference and a few other to achieve the proportions as best as possible. Credits to Dan, of course!
Head recieved the most changes and a lot was done via individual vert editing.
Rig edited and scaled the arms and eyes to be roughly in line with the skeletal.
Created custom made, high quality 2k textures based on the "The Lost World: Jurassic Park" PS1 concept art by Miles Teves.
Created custom icons (optional).
Installation
Make a backup of the Giganotosaurus folder in Content0/Dinosaurs
Extract/copy the Giganotosaurus folder from the archive into Content0/Dinosaurs/Giganotosaurus and let it overwrite
(Optional): Make a backup of Dinosaurs_Size_Large_Giganotosaurus and DinosaursSizeStandard folders
Extract/Copy the folders from the UI folder in the archive into the UI/Icons folder and let them overwrite
Alternatively, for those who know how to use the modding tools, inject the icons from the archive into their respective icon ovl
Uninstallation
Replace modded files with backups
Known Issues
Arms clip through the ground during the sleeping/resting animation, but that's to be expected with the position of the arms. Very minor though.