Judgment

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larc7thheaven

Uploaded by

larc7thheaven

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About this mod

Now with updated moves and animation!
Overhaul both Yagami moveset so it's faster and enable more aggressive and flashy playstyle. Reworks some skill property and description to reflect the changes.

Permissions and credits
The default moveset for Yagami is okay-ish, but sometimes you want to play it quick, more aggressive, and flashy. This moveset mod overhaul rush combos, finishing strings, and add new heavy strike strings. Whole moveset designed to be distinctive to each other, inspired by other RGG characters. Both styles had juggles option without having to switching styles and also simplified flux fissure activation (because i had trouble implementing the original activation method, so resort to quick and dirty way). 

UPDATE:
- Updated moves for waltz and flash, with reworked animation for smoother transition and better fit to yagami stance.
- Replace flash barrage combo animation with new rolling punches and new finisher for better gameplay experiences.
- New heavy attack launcher animation and combo strings for both waltz and flash style. (Third heavy strike need third finisher skill to execute)
- New grab front/back throw, new seize counter for both waltz and flash.
- Reworked all effects and particles to fit both respective styles.
- Reworked attack damage and increased defense.


Features:
1. Waltz is inspired from Akiyama and Andre Richardson with quick and flashy rush combos. Press ◯ (B in xbox contrl.) for juggle kicks from Higashi and press △ to finish the juggle with flying kick, press ▢ (X in xbox contrl.) to return to light attacks and re-do rush combos, or press △ (Y in xbox contrl.) to continue with finishing blows strings. All finishing strings can be juggled except the third strings (Modified kick barrages from Flash (tiger) with stun added to prevent enemy from escape instead). Heavy attack now had strings that can also continued with juggle kicks or light attacks. Up to the player to keep juggle or continue the finishing strings.

2. Flash is more flashy and aggressive (Shibusawa rush with some modification). Press ◯ (B in xbox contrl.) to activate flux fissure (still need to press ▢ (X in xbox contrl.) for perfect flux fissure). Each second finisher can be finished with either flux fissure, rush combo air juggle or finishing blow. Third finishing strings is changed to flurry of punches with stun added to prevent enemy from escaping + guard break feature from original Flash moveset). Heavy attack also strings that can be continued or juggled with rush combos. 

3. Each styles also had different counter move replacing Tiger drop. Waltz is Somersault flash kick and Flash is Shoryuken (My favourite!). Also both styles had different hold counter by pressing R1 + ◯ (Uh Komaki parry / Twist counter for those who don't understand) to differentiate each styles. New quickstep attack animation instead of reused Kiryu quickstep strike. New quickstep animation because the original a bit slow, kept the third dodge roll.

4. Skill names and effects are also tweaked for QoL purpose. Boost attacks skill no longer overpowered, Heat charge from friend encounter is boosted (RGG fucked this, serious) Some skill description is modified to fit the change like flux fissure and tiger drop changed property, EX flash kick now listed as stunned enemy instead of knocked down enemy, etc

5. All animation is personalized with each styles so even there's enemy/boss who use the same animation they won't had the flashy element and effects of your animation ! Now it's yours and yours alone. Removed the guard bounce effects from enemy for classic RGG combat experiences

For Lost Judgment version click here

Install with RMM 

Tools that enabled this:
Fighter Commander by HeartlessSeph
AuthEdit by Jhrino
reARMP by CapitanRetraso