Adjusts the per-shot damage of automatic fire modes to be equal to the single-shot damage of the same weapon. This gives automatic weapons drastically more firepower, particularly SMGs and assault rifles. WARNING: Not intended to be balanced at all.
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By default, the game reduces the per-shot damage of guns during automatic fire. This mod reverses that, meaning that each shot in a burst will have the same damage value as single shots, drastically increasing their damage potential. This should give assault rifles and submachine guns much greater utility compared to rifles. Machine Guns will become insanely dangerous.
There is also an alternative version available in the files that does not quite go that far, aiming to fall somewhere between full damage and vanilla, while also keeping machine guns' damage on vanilla levels. This conflicts with the full damage version, use only one of the two at a time.
Known issues: - Tooltips in inventory or attack descriptions will not display the adjusted damage values, only the attack dialog with the fire mode selection does - Some rounding issues may occur, causing especially longer bursts to potentially have +/-1 different base damage compared to single shot
WARNING: This is not intended or expected to be well-balanced. For all I know this is likely to annihilate the game's intended power curve. Use at your own risk.