Jagged Alliance 3

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LJGDA

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ljgda

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About this mod

Standalone strategic map module increasing intensity and scale of campaign to maximum allowed by the current game maps.
Recommended for experienced players or veterans of Metavira and Arulco.
Extract to AppData\Roaming\Jagged Alliance 3\Mods and activate in mod manager

Permissions and credits
Hi all,

This tiny mod only adds daily events, details below. It does not change any quest lines or map sector properties. It is safe to enable/disable at any time on either new or existing campaign and can be used along with any other mod without any conflict. 
Big Thank You and credits to Timmeh for his original idea and mod Random Squads that provided the inspiration for this mod.

What it does, every new day, on the strategic map:
- 25% chance of diamond case squad to be generated on map borders and heading to attack A.I.M. last known location.
- As soon as the A.I.M. captures first, or holds, at least 1 enemy outpost, all factions (Legion, Army and Adonis) will daily generate each a random independent/rogue elite team on map borders and heading to attack A.I.M. last known location. This is a daily guaranteed total of 3 elite squads. Be advised, if you see only 2 or even 1 instead on the strategic map, that group will attack with 2 or 3 squads simultaneous.
- This mod is designed to enable player choice on gear progression right from the start. Should you desire a smoother progression, either refrain from capturing outposts or simply ALLOW the enemy to recapture them, this will disable the generation of elite squads. The opposite would be a go loud and poke the bear, high risk high reward approach that will ensure quality loot from elites as soon as first outpost is taken.

Game play considerations using this mod:
The gameplay will radically change in intensity and difficulty challenge. 
All map sectors have the potential to host significant battles. 
Player strategic freedom of move will be constantly checked and challenged. Seizing and holding strategic initiative will become imperative.
Overall the campaign will feel much more as JA2 1.13, which I believe is a welcomed change... 

Recommendations on strategy and other mods combos that would further enhance the experience and immersion: 
- "Custom Settings" mod is highly recommended. Best used with max. x5 multiplier of enemy squads, increased hirable mercs numbers, max lvl for mercs increased to 15 or 20, and most likely a generous starting bank account. Increase the drop rates as battlefield loot would be essential for survival...
- Given to large amount of enemy hunter teams, you'll likely need all hands on deck, lots of cheap extra mercs to supplement your ranks and/or couple of extra IMPs.
- You may need to consider using mods such Evermine or Vanilla+ for extra income from the mines.
- Stealth and Night Vision will become critical to survive massive attacks. Timmeh's Armour-Overhaul mod will cover this nicely with camo armors and helmet mounted NV goggles.  
- Heavy weapons, underslugs mounts and explosive specialists will be a must. Timmeh's Weapons-Overhaul recommended.
- Field Experience Unchained - for obvious reasons. 
- Full Damage Auto Fire - will help you dispatch faster the enemy but will increase challenge as any mistake will have a high cost.
- Any mod that enhance AI logic such as Tactical Enemy, and weapons diversity.

Important Notes on New Campaigns with max difficulty settings and x5 enemy squads multipliers:
- You can hold on for a while in Ernie Village, use the workshop and build up some supplies. Choosing to delay the fort capture and heading directly for the mainland mines will buy you enough time and a steady income.
- Militia training can help building Leadership. On tactical map defensive battles they can provide some scouting, but do not expect anything else from them...
- If you find yourself overwhelmed on strategic map consider temporary disabling the mod until you recover.

MAP LIMITATIONS:  
On max settings, there may be instances where due to reduced deployment area available for the attacking squads, the game will fail to find room to deploy all enemies, ending up in a endless repositioning loop. This may occur when facing 150+ enemy or you are attacked from a direction associated with extremely small deployment area. This map limitation instances can be avoided either by picking suitable battlefield locations on strategical map or on tactical by initiating attack before enemy squad/s start moving.

Cheers!