Jagged Alliance 3
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Razorspin

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razorspin

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About this mod

Adds UI elements that indicates how many stat points can be gained, how much XP needed for next level and which stats are on cooldown and therefore not able to gain field experience.

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Digging through JA3 code files and other mods for inspiration (thanks to audakira for the show xp mod and FAILChapi for JA3 extractor and decompiler), this is the info obtained for JA3 stat progression via field experience:

Field experience findings -
1. There are stat prerequisites to be met (e.g. melee kills, movement, etc) to gain field experience.
  • Some pre-requisites have a fail chance
  • Regardless of fail chance, all field experience gains are applied through a random roll (1-100) and checked against relevant stat - 30. So, if you have 90 Strength, you must roll 60 or more to gain additional point in strength via field experience.
  • If field experience has been gained (i.e. the roll was a success), that stat is placed on cooldown for a random time (1-2.5 days) before it can gain field experience again (i.e. another attempt at roll)
2. Only 5 points can be gained through field experience per merc level until level 10. After lvl 10, there are milestone XP thresholds (~every 2K XP increasing by 100XP per milestone).
  • A merc gains these points on reaching 20%, 40%, 60%, 80% and 100% (level up) XP thresholds. If a merc has used up all their stat points to gain field experience, no more stats can be obtained via field experience
  • After level 10, a merc can gain stat points to spend on field experience at 2000, 2100, 2200, etc XP gain thresholds.

So, I built this mod to give me more information to plan my merc stat gains and not waisting stat points on mechanical/medical if not required.

If you would like to support me, my patreon is at https://www.patreon.com/Razorspin.

Cheers!

Note: This mod has now been uploaded to Steam. Thanks for all the help on discord!