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Nixos

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dremor8484

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About this mod

rebalance ion fury (aftershock): gameplay changes

and as a separate download

remove intro mod: skip logos, and graphic setup

Permissions and credits
updated for build (26 October 2023 Thu14:46 [12537195])

00) no intro

01) max ammo: increased, but ammo has a chance not to spawn and the boom bag cannot give more ammo beyond the maximum amount of ammo


03) max health: capped 100, you can accumulate up to 100 //249 extra health in a food pool (damage received is absorbed proportionally among health and armor: 100h 80a 40d = 70h 70a)
04) all food now gives 5hp (except alcohol giving 1hp), this value is not used immediately, health gained by eating food restores 1 hp every few seconds, and only if players has health lower than max health (MAX_REGENHEALTH)

05) portable medkit: improved amount 50 //35, but can carry only 2 //4
06) medicomp always heals the same quantity of hitpoints, regardless of the chosen difficulty level (25 instead of 25or20)
07)syringe: value 1 //5, restores 1 hp every few seconds, and only if players has health lower than maximum health (MAX_REGENHEALTH) (its value is not used immediately, but accumulated up to 100 //249)
08) pocket item parasite: doubled potential health gain, now a heal value equal to the unmodded version is added both as instant heal and as regenerating heal, so you end up getting healed for double

09) max armor: always capped 100 //50,100,200, and you can accumulate up to 100 //49 extra health in a shard pool, armor regenerates only up to maximum armor (MAX_REGENARMOR)
10) armor pickup gives an amount of 10,25,50 //50,100,200 armor; damage is distributed 50% to health and 50% to armor, it is divided by 4 in case of explosive damage (just like the standard behaviour on health damage)

11) radar item now gives only 1 //3 uses and has got a max amount of 1 //6; but it never runs out of charges, lasts up to 15 minutes, can be turned off, also dots have more than two colors to better identify the target type
12) a random pocket item replaces each radar item spawning, if you already own a radar

13) penetrator(smg) engulf enemies in flames more often

14) enemies: -20% hp

15) double jump (jumping boots) jumps higher (+50% on second jump)

16) bike jumps higher