With the exception of Neural Networking every item in this list received only very small tweaks with the sole intent of making them slightly more viable and/or less prohibitive.
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Changelogs
Version 1.1.1b
EMP Pack IV: range reduced to 7 (same as EMP III) but retaining double the disable (4 turns)
Root: reverted to 6 turn cooldown
Version 1.1.1
Thermal I, II, III, IV: 2 PWR*armor -> 1 PWR*armor (IV reverted to original)
Reviewed: Stim IV unlimited attacks --> single attack refresh; 1 charge --> 2 charges
*NEW* Anatomy Analysis cost 650 --> 500
Version 1.0.1
Improved: Buster Chip IV now kills daemons; Pheromone Filter AP boost 2 --> 4
*NEW* Sensory Injectors AP boost 2 --> 3; Flash Pack CD 12 --> 8
Other minor tweaks: Shade & Scan Chip improved further; Lock Decoder reverted to 2 CD
— INVISIBLE INC: REWIRED —
HOW TO INSTALL? 1. Unzip file to "mods" folder in game directory (if no such folder exists, create one) 2. Activate by starting a new game and selecting Rewired (alongside Sim Constructor) from the Mods + DLC list
OVERVIEW With the exception of Neural Networking every item in this list received only very small tweaks with the sole intent of making them slightly more viable and/or less prohibitive:
AGENT TWEAKS - Neural Networking (REWORKED): identifies adjacent daemon -> tags guard (2 PWR, 1 AP) - Enhanced Optics: added full 360 vision on door peeks - Salvaged Disrupter: cooldown 5 -> 3; KO 2 -> 1