Makes the hammers on pistols move with the slide/upon dry fire/etc, fixes small bugs between them and blesses the Deagle with glowsights and a better muzzle flash.
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Changelogs
Version 1.2
removed the rear glowsights on the deagle because they werent cooperating
Version 1.1
fixed the suppressor positions
Version 1.0
first version
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Makes the hammers on pistols move with the slide/upon dry fire/etc, fixes small bugs between them and blesses the Deagle with glowsights and a better muzzle flash.
If you've ever used Chuck's 1911s or my USP .45 from our custom item mods, then you'll notice how the slide releases and hammers move dynamically. I simply ported Chuck's logic for the hammer movement, as the vanilla meshes had the hammers separated and were set up to be able to move, but it wasn't actually done. Unlike the custom item mods, the slidelocks will not move as they are not separate meshes.
No requirements (yet), put in IntoTheRadius\Content\Paks. Retextures work, but all remodels will overwrite the function from this mod. Works with guns currently in-save, but will break stashed weapons (NOT guns in crates); they will have no hammer until i can fix them.
*the deagle hammer is higher than in the images, i didnt want to take more photos.